perm filename SUDS.RPH[UP,DOC]18 blob
sn#439295 filedate 1979-05-09 generic text, type C, neo UTF8
COMMENT ⊗ VALID 00034 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00003 00002 Introduction:
C00005 00003 CHARACTER SET:
C00008 00004 WRITEUP FOR THE STANFORD DRAWING SYSTEM.
C00013 00005 NOW FOR THE COMMANDS YOU CAN GIVE ANYTIME:
C00023 00006 λX TYPES "WELL?" TO WHICH YOU MAY TYPE ANY OF THE
C00048 00007
C00053 00008
C00070 00009
C00072 00010 POINT MODE:
C00075 00011
C00080 00012
C00085 00013
C00088 00014
C00093 00015 BODY MODE:
C00103 00016 BODY TEXT/PROPERTY MODE:
C00106 00017 SET MODE:
C00109 00018 LINE MODE:
C00111 00019 ALTER MODE:
C00116 00020 EDIT MODE:
C00121 00021 TEXT/PROPERTY MODE COMMANDS:
C00128 00022 MACRO'S:
C00137 00023 HOW TO DO IT -- PC CARDS
C00139 00024 MORE PC CARDS -- PCP
C00154 00025 MORE PC CARDS -- AFTER PCP
C00158 00026 RUNNING WL
C00168 00027 More WL
C00184 00028 More WL
C00193 00029 WL FILE FORMATS
C00199 00030 RUNNING MAGGOT
C00200 00031 RUNNING PDRILL
C00201 00032 RUNNING FR80
C00202 00033 HOW TO RUN REF
C00204 00034 MISCELANEOUS
C00208 ENDMK
C⊗;
Introduction:
Latest revision of this document: 28 JUN 74
This document describes the STANFORD UNIVERSITY DESIGN SYSTEM, originally
developed at the Stanford University Artificial Intelligence Lab
by Dick Helliwell. It has been exported to several sites, as
described below:
Stanford Artificial Intelligence Lab
Maintained by: JEFF RUBIN
Mail to: JBR @ SU-AI (RUBIN)
Documentation: SUDS.RPH[UP,DOC]
Source on: [D,DRW], [WL,DRW], [PLT,DRW]
Object on: SYS:
M.I.T. Artificial Intelligence Lab
Documentation: DRAW; W >
Source on: DRAW;
Object on: SYS:
Carnegie-Mellon University
Maintained by: Rick Gumpertz
Mail to: RG02 @ CMU-10B
Documentation: W.CMD[E130DP00]/B (LOOK comand file)
Source on: [E130DP00], [E130RG02] (both SPCH: & DSKC:)
Object on: [E130DP00]
Digital Equipment Corporation
Maintained by: DICK HELLIWELL
Mail to: Digital Equipment Corporation
200 FOREST ST.
MARLBORO, MASS. 01752
Documentation: <10-ENGINEERING-LIBARY>SUDS.TXT
Source on: <DRAW>, <WIRELISTER>, <PLOT>, <PC>
Object on: <10-ENGINEERING-LIBRARY>
CHARACTER SET:
THE FOLLOWING CHART SHOWS THE SPECIAL GRAPHIC CHARACTERS AVAILABLE
ON THE STANFORD KEYBOARD AND WHAT YOU MUST TYPE TO OBTAIN THEM ON A
TELETYPE KEYBOARD. CERTAIN CHARACTERS REQUIRE THE USE OF THE ";L" MACRO
COMMAND. FOR THESE CHARACTERS, YOU MUST TYPE "α;L" FOLLOWED BY THE
NUMBER GIVEN IN THE CHART FOLLOWED BY <CR>.
OBSERVE THE MINUS SIGN CAREFULLY.
GRAPHIC KEYSTROKE ;L OCTAL VALUE
---------------------------------------------------
DOWN ARROW ↑A -63 001
ALPHA ↑B -62 002
BETA NONE -61 003
LOGICAL AND ↑D -60 004
LOGICAL NOT ↑E -59 005
EPSILON ↑F -58 006
PI ↑G (BELL) -57 007
LAMBDA ↑H (BACKSPACE) -56 010
GAMMA ↑I (TAB) -55 011
INTEGRATION ↑K (VERT TAB) -53 013
PLUS/MINUS ↑L (FORM FEED) -52 014
INFINITY ↑N -50 016
SMALL DELTA NONE -49 017
LEFT HORSESHOE ↑P -48 020
RIGHT HORSESHOE ↑Q -47 021
DOWN HORSESHOE ↑R -46 022
UP HORSESHOE ↑S -45 023
FOR ALL SIGN ↑T -44 024
THERE EXISTS NONE -43 025
MU (MICRO) ↑V -42 026
DOUBLE ARROW ↑W (SEE NOTE) -41 027
OMEGA (OHMS) ↑X -40 030
RIGHT ARROW ↑Y -39 031
TILDA ↑Z -38 032
NOT EQUAL NONE -37 033
LESS OR EQUAL ↑\ -36 034
GREATER OR EQ ↑] -35 035
IDENTITY ↑↑ -34 036
LOGICAL OR ↑← -33 037
VERTICAL BAR NONE 60 174
CIRCUMFLEX NONE 61 175
RIGHT BRACE NONE 62 176
NOTE: ↔ (DOUBLE ARROW) MEANS CARRIAGE RETURN LINE FEED IN TEXT.
NOTE: ↑R AND ↑T MAY NOT BE TYPED TO THE DRAWING PROGRAM
AND ↑W MAY NOT BE TYPED IN LINE MODE.
WRITEUP FOR THE STANFORD DRAWING SYSTEM.
THE CHARACTERS "α", "β", "ε", AND "λ" STAND FOR <ctrl>, <meta>,
<ctrl><meta>, AND <don't care> RESPECTIVELY (NOT AT DEC). AT DEC THEY
STAND FOR 1, 2, AND 3 <ALT>'S REPECTIVELY. "α", "β", AND "ε"
ARE ALWAYS INTERPRETED BY THE SCANNER AS THESE THINGS! FOR DEC, THE
TERM "ALTMODE" WILL BE USED TO MEAN 4 <ALT>'S.
<EXISTS> WILL BE USED IN THIS WRITEUP TO MEAN THE EXISTS CHARACTER.
AT DEC IT IS ↑E, ELSEWHERE IT IS ∃.
THE LETTER "D" PRECEDING ANY DESCRIPTION MEANS THIS IS FOR THE LOGIC
DRAWING PROGRAM ONLY, "PC" MEANS PC CARD PROGRAM ONLY.
"L" MEANS THIS IS A FEATURE OF THE LAYOUT VERSION ONLY.
"R" MEANS THIS IS A FEATURE OF THE ROUTING VERSION ONLY.
"DEC" MEANS AT DEC.
"NODEC" MEANS ELSEWHERE.
"STANFO" MEANS STANFORD ONLY.
"NOSTANFO" MEANS ELSEWHERE.
"U" MEANS CONDITIONAL UNDER "UML" ASSEMBLY SWITCH.
HERE ARE SOME MONITOR LEVEL COMMANDS:
REE ASKS "RESTART?". IF YOU TYPE "Y<CR>", WHATEVER YOU WERE
DOING WILL BE ABORTED AND THE PROGRAM RESTARTED IN THE MAIN
COMMAND LOOP. THE DRAWING IS NOT FLUSHED. EXTREME CAUTION
SHOULD BE USED WITH THIS COMMAND BECAUSE ↑C TO THE PROGRAM
CAN LEAVE THE DATA STRUCTURE IN AN INCONSISTENT STATE.
IN GENERAL IF THE PROGRAM IS IN INPUT WAIT, OR UPDATING
THE DISPLAY, IT IS SAFE.
IF YOU DON'T TYPE "Y<CR>", YOU WILL BE ASKED A SECOND
QUESTION. "FLUSH MACROS?". IF YOU TYPE "Y<CR>" TO THIS
ANY MACROS IN PROGRESS WILL BE TERMINATED AS SOON AS POSSIBLE.
IN ANY CASE THE PROGRAM CONTINUES FROM THE POINT AT WHICH
YOU TYPED ↑C.
FIRST THE FOUR BASIC MODE SWITCHING COMMANDS:
EACH OF THE FOLLOWING COMMANDS FINDS THE CLOSEST PRIMITIVE
IN THE DRAWING AND MAKES IT THE "CLOSEST" PRIMITIVE. IF YOU
ARE FINDING BODIES YOU MAY NOT DO OPERATIONS ON POINTS, ETC.
εP FIND THE CLOSEST POINT. A LARGE P INDICATES THE POINT.
IF THE POINT HAS TEXT ON IT A LARGE T IS USED.
εT SAME AS εP EXCEPT THAT THE ONLY POINTS WHICH WILL
BE FOUND ARE THOSE WITH TEXT ON THEM.
εL FIND THE CLOSEST LINE. A LINE IS NOT "CLOSE" TO A POINT
UNLESS THE PERPENDICULAR FROM THE POINT TO THE LINE
INTERSECTS THE SEGMENT WHICH IS THE LINE. A LARGE L
INDICATES THE MIDPOINT OF THE LINE.
εB FIND THE CLOSEST BODY. A LARGE B IS PLACED
AT THE CENTER OF THE BODY.
εS FIND THE CLOSEST SET. A LARGE S IS PLACED AT THE
CENTER OF THE SET. THE CENTER OF A SET IS THE
AVERAGE OF THE LOCATIONS OF ITS MEMBERS.
THE FOLLOWING 4 CHARACTERS INDICATE WHICH KIND OF INPUT YOU ARE DOING:
* WAITING FOR SINGLE LETTER COMMAND
← WAITING FOR SINGLE LETTER, NOT COMMAND
↑ (AT DEC)
→ (NOT AT DEC)
WAITING IN LINE MODE (ONLY USED DURING MACROES TO INDICATE THIS,
OTHERWISE NO CHARACTER).
: WAITING IN LINE MODE FOR A MULTI-STRING VARIABLE
SPECIAL CONTROL CHARACTERS AT ALL LEVELS!
ε! REFRESH DISPLAY.
NOW FOR THE COMMANDS YOU CAN GIVE ANYTIME:
THE FOLLOWING MOVE THE DRAWING UP, DOWN, LEFT, AND RIGHT.
THE AMOUNT IS DETERMINED BY THE FOLLOWING:
<NOTHING> 1/8 WINDOW
α 1/4 WINDOW
β 1/2 WINDOW
ε 1 WINDOW
AT DEC NOT AT DEC MOVEMENT
< ← LEFT
> → RIGHT
[ ↑ UP
] ↓ DOWN
SIZE CONTROLS:
λ* MAKE THE DRAWING SMALLER.
λ⊗ MAKE THE DRAWING LARGER.
CHAR NEW SCALE
* SCALE-1
α* SCALE*4/5
β* SCALE*2/3
ε* SCALE*1/2
⊗ SCALE+1
α⊗ SCALE*5/4
β⊗ SCALE*3/2
ε⊗ SCALE*2
CURSOR MOVING AMOUNTS:
<JUST CHARACTER> 1 STEP
α 2 STEPS
β 4 STEPS
ε 8 STEPS
<SHIFT> 16 STEPS
α<SHIFT> 32 STEPS
β<SHIFT> 64 STEPS
ε<SHIFT> 128 STEPS
AT STANFORD AND MIT, USE <TOP> INSTEAD OF <SHIFT>
AT DEC CHAR SHIFTED CHAR MOVEMENT
8 ( LEFT
9 ) RIGHT
6 & UP
7 ' DOWN
NODEC CHAR SHIFTED CHAR MOVEMENT
( [ LEFT
) ] RIGHT
/ ∂ UP
\ ∞ DOWN
L εV IN PC PROG GO TO LOGIC PROG, IN LOGIC PROG GO TO PC PROG.
ε% (DEC)
ε& (NODEC)
ZERO "CURRENT" SET POINTER. THE "CURRENT" SET IS THE ONE
WHICH GETS THINGS ADDED TO IT BY α&.
εP FIND CLOSEST POINT. SEE ABOVE.
εT FIND CLOSEST POINT WITH TEXT ON IT. SEE ABOVE.
εL FIND CLOSEST LINE. SEE ABOVE.
εB FIND CLOSEST BODY. SEE ABOVE.
λ@ SAME AS "XDSKIN<CR>".
αC MOVE THE CURSOR TO THE PHYSICAL CENTER OF THE SCREEN
βC MOVES THE CURSOR AND THE POINT IN THE DRAWING AT WHICH IT
RESIDES TO THE PHYSICAL CENTER OF THE SCREEN.
εC SET THE OFFSET AND THE CURSOR POS TO 0. (i.e. MOVE THE
CURSOR AND LOGICAL 0,0 TO THE CENTER OF THE SCREEN).
D εE EDIT (OR CREATE) A BODY. YOU ARE ASKED "BODY TYPE?" THEN
"DIP TYPE?". FIRST MAY NOT BE NULL, BUT SECOND CAN.
YOU ENTER THE EDITOR WITH IT (OR EMPTY). IF THE BODY DID
NOT EXIST BEFORE IT DOES NOW.
D αI INPUT BODY DEFINITIONS FROM A DRAWING FILE. THIS ALLOWS YOU TO DEFINE
BODIES ONLY ONCE AND USE THEM IN ALL DRAWINGS.
PC αI LIKE βI EXCEPT THAT ANY UNPADDED DRILL HOLES ARE GIVEN PAD
TYPE 1, BECAUSE UNPADDED HOLES DON'T WORK.
βI INPUT A DRAWING.
D εI INPUT BODY DEFINITIONS ONLY. WHEN A CONFLICT ARISES (BODY
ALREADY EXISTS), REPLACEMENT IS AUTOMATICALLY EFFECTED BY
A GEOMETRIC MAPPING!
PC εI INPUT A ROUTE FILE (FROM WAGNER'S ROUTING PROGRAM). ASKS FOR
FILENAME (DEFAULT EXTENSION IS "DAT"). FILENAME IS USUALLY
FOR21. THERE SHOULD ALREADY BE IN THE DRAWING THE DIPS
WHICH WERE ROUTED TO, IN THE EXACT POSITIONS AS WHEN
THE FILE TO THE ROUTER (FOR20.DAT) WAS WRITTEN.
D αL LIST ALL THE BODY TYPES ON THE TTY. FOR LIBRARY BODIES THE
LIBRARY NAME IS ALSO LISTED.
D βL LIST ALL THE BODY TYPES INTO A FILE WITH DEFAULT EXTENSION 'LST'.
ALSO LISTED IN THE FILE ARE ALL THE PLOT LABEL STRINGS.
αW WRITE OUT A WHOLE DRAWING IF THE FILENAME HAS NO
"." IN IT THE EXTENSION ".DRW" (OR ".PC" FOR PC PROG) WILL BE ATTACHED.
IF YOU SAY <EXISTS> IN PLACE OF THE FILENAME THE LAST ONE USED
ON MAJOR INPUT OR OUTPUT WILL BE USED; IF NO PPN ARE GIVEN,
THEY ALSO WILL BE THE LAST ONES USED ON INPUT. IF OTHER
THAN THE LAST FILENAME AND PPN USED ON INPUT IS GIVEN,
A CHECK IS MADE TO SEE IF IT EXISTS ALREADY.
βW WRITE A WIRE LIST FILE. THE EXTENSION ".WD" (OR ".WPC" FOR PC PROG) IS
THE DEFAULT.
εW WRITE A PLOT FILE. THE EXTENSION "".DPL" AT DEC, .PLT" NOT AT DEC
(OR ".PCP" FOR PC PROG) WILL BE USED IF NONE IS SPECIFIED.
PC αR CHANGE THE WORKING SIDE OF THE PC CARD TO THE OTHER SIDE.
PC βR LEAVE "BOTH SIDES" MODE.
PC εR ENTER "BOTH SIDES" MODE. THE CURRENT WORKING SIDE IS
DISPLAYED AT BRIGHTNESS 7 AND THE OTHER SIDE AT CURRENT
BRIGHTNESS.
PC ? USED IN CONJUNCTION WITH "SHORT" COMMAND. CAUSES NEXT SHORT
ERROR TO BE DISPLAYED. EACH POINT ASSOCIATED WITH THE ERROR
HAS A NUMBER FROM 1-4 ON IT. THIS NUMBER MAY BE USED IN THE
"J" COMMAND IN POINT MODE TO JUMP TO THE POINTS IN ERROR.
D ? USED IN CONJUNCTION WITH "IWIRES" OR "IERRORS" COMMANDS.
STEPS THROUGH THE SIGNALS IN THE INTERNAL LIST ONE AT A TIME
WHICH ALLOWS YOU TO CORRECT THE ERRORS (IERRORS) OR JUST LOOK
AT ALL SIGNALS (IWIRES). THE IWIRES IS USEFUL FOR LOOKING
AT ROUTER ERRORS BY RUN # SINCE THE RUN # IS DETERMINED BY
THE ORDER OF THE WDR FILE.
αH ASKS FOR A VARIABLE NAME AND INCREMENTS THE VARIABLE.
NUMERIC VARIABLES GET THE NEXT VALUE; STRING
VARIABLES ARE SEARCHED FOR A NUMBER AND +1 IS ADDED;
MULTI-STRING VARIABLES GET SET TO THE NEXT STRING.
UPON REACHING THE LAST STRING, A MULTI-STRING VARIABLE
BECOMES A NULL STRING. (SEE ALSO ;H UNDER MACRO COMMANDS.)
βH DEFINES A VARIABLE. ASKS FOR A DEFINITION. TYPE
<NAME>←<STRING> TO DEFINE A STRING VARIABLE OR
<NAME>:<STRING1><CR><STRING2><CR>...<CR><CR> TO
DEFINE A MULTI-STRING VARIABLE OR
<NAME>=<SUCCESSIVE VALUES> TO DEFINE A NUMERIC VARIABLE.
<NAME> IS ANY LENGTH AND CONSISTS OF THE CHARACTERS
A-Z, 0-9, . (PERIOD), %, $ (DOLLAR SIGN).
<SUCCESSIVE VALUES> CONSISTS OF A STRING OF <VALUE>'S OR
<ITERATION SPEC>'S SEPARATED BY COMMAS AND ENDING WITH
CARRIAGE RETURN. <VALUE> IS AN ALPHABETIC CHARACTER OR
A NUMBER (WITH OPTIONAL MINUS SIGN IN FRONT).
<ITERATION SPEC> IS <VALUE>(<INCREMENT>)<ENDVALUE>
OR <ITERATION SPEC>(<INCREMENT>)<ENDVALUE>.
IF <VALUE> IS ALPHABETIC IN AN ITERATION SPEC, THEN
<ENDVALUE> MUST ALSO BE ALPHABETIC. INCREMENTING AN
ALPHABETIC CHARACTER IS DONE ACCORDING TO THE DEC
ALPHABET. IF ADDING THE INCREMENT TO THE CURRENT VALUE
EXCEEDS (OR EQUALS) THE ENDVALUE, THEN THE VARIABLE IS
EQUAL TO THE ENDVALUE. IF THE CURRENT VALUE IS >0, THE
CURRENT VALUE IS PADDED WITH ENOUGH LEADING ZEROS TO
MATCH THE LENGTH OF THE INITIAL <VALUE> OF THE ITERATION
SPEC. IF THE <ENDVALUE> IS OMITTED AT THE END OF THE
DEFINITION, THE LAST (<INCREMENT>) GETS USED
INDEFINITELY. (THIS IS THE ONLY PLACE WHERE A ZERO
INCREMENT IS LEGAL.) IF THE DEFINITION ENDS WITH
A <VALUE> OR <ENDVALUE> AND INCREMENTING IS CONTINUED
BEYOND THE END OF THE DEFINITION, +1 BECOMES THE DEFAULT
INCREMENT.
εH TYPES ALL VARIABLES AND THEIR CURRENT VALUES ON THE TTY.
λX TYPES "WELL?" TO WHICH YOU MAY TYPE ANY OF THE
COMMANDS IN THE FOLLOWING LIST, SEPARATED BY COMMAS ENDING WITH
<CR>. THE ENTIRE LINE IS SCANNED BEFORE EXCUTING ANY OF THE COMMANDS.
THE EXTENDED SCANNER IS FOR SETTING THE VALUE OF VARIABLES.
TYPE ONE OF THE FOLLOWING TEXT STRINGS:
HELP LISTS ALL EXTENDED COMMAND NAMES IN A SUITABLY COLUMNATED FORMAT.
DEC TIME PRINTS THE RUNTIME, RUN QUEUE TIME, % SERVICE, AND REALTIME
SINCE LAST "TIME" OR "-TIME" COMMAND. RUN QUEUE
TIME IS THE AMOUNT OF TIME YOU SPENT IN THE RUN QUEUE
REGARDLESS OF WHETHER YOU WERE RUNNING OR NOT.
% SERVICE IS (RUNTIME * 100)/(RUN QUEUE TIME).
ALL TIMES ARE IN SECONDS.
DEC -TIME RESET TIME CELLS (START ACCUMULATING FOR NEXT TIME COMMAND).
BOOP ASKS FOR TIME IN SECONDS AFTER WHICH TO BOOP.
THEN IF THAT MANY SECONDS ELAPSE BETWEEN INPUT OF
THE LAST CHARACTER AND GOING INTO INPUT WAIT FOR THE
NEXT, THE BOOPER IS BOOPED (RING THE BELL).
-BOOP DISABLE BOOPING.
SLICE ASKS FOR "LOWER BOUND<UPPER BOUND>?" THIS SETS THE
UPPER AND LOWER BOUNDS ON RESULTS OF EXPRESSIONS IN
BRACKETS. THE BOUNDS ARE INCLUSIVE AND UPPER BOUND
MINUS LOWER BOUND MINUS ONE IS ADDED(SUBTRACTED)
TO(FROM) THE RESULT UNTIL IT IS INSIDE THE BOUNDS.
RETURN WILL SET THEM TO - AND + INFINITY RESPECTIVELY.
NOW YOU ARE ASKED FOR "SET VARIABLES, LN?". YOU MAY
TYPE A STRING OF LETTER NUMBER PAIRS SEPARATED BY
COMMAS. WHENEVER THE LETTER IS ENCOUNTERED IN AN
EXPRESSION IT IS REPLACED BY ITS VALUE (THE NUMBER).
PC INNER THIS IS TO MAKE A "INNER PLANE FILE". IT DELETES ALL
TEXT, LINES, AND POINTS WHICH ARE NOT DRILL HOLES
AND PADS ALL DRILL HOLES WITH PAD TYPE 2 (CLEARANCE)
THIS IS THE NORMAL INPUT TO THE "PPLOT" COMMAND TO
MAKE INNER PLANE PLOTS. AFTER GIVING THIS COMMAND
TEXT AND LINES MAY BE ADDED, PAD TYPES MAY BE CHANGED
ETC., THE "CURRENT" SIDE IS STILL THE ONE WHICH GETS
PLOTTED.
CLEAR THIS DELETES "ALL" BODIES, POINTS, SETS, AND
DEFINITIONS OF BODIES.
IT ALSO RESETS ALL SCREEN PARAMETERS TO THEIR DEFAULTS
WHEN THE PROGRAM STARTS UP. FLAGS LIKE "LOWER" (LOWER CASE)
AND "OUTSIDE" (OFFSET PIN #S OUTSIDE BODY) ARE NOT
RESET.
DSKIN ASKS FOR A FILE NAME. THEN USES SAID FILE IN PLACE OF
TELETYPE INPUT. USE SAME FORMAT IN FILE AS FROM TTY.
AT STANFORD, USE NOT EQUAL (OCTAL 33) IN PLACE OF ALTMODE
IN FILE. <ALPHA>, <BETA>, <EPSILON> REPLACE <CTRL> AND <META>.
DISK INPUT BREAKS CAN BE GENERATED BY CHARACTER SPECIFIED
IN ;Y MACRO COMMAND.
IF AN ERROR OCCURS (THAT WHICH CAUSES ??? TO BE TYPED)
AN AUTOMATIC DISK INPUT BREAK WILL BE GENERATED!
DSKINH DSKIN HOLD. THIS IS EXACTLY LIKE DSKIN, EXCEPT THAT
AFTER SETTING UP THE INPUT FILE, IT GENERATES A DSK
INPUT BREAK.
IFLUSH THIS COMMAND WILL FLUSH DISK INPUT BEFORE END OF FILE.
DSKOUT ASKS FOR FILE NAME. ALL TELETYPE INPUT IS COPIED TO
THE OUTPUT FILE. THE FILE IS NOW OF THE FORM TO USE
WITH "DSKIN".
CLOSE CLOSES THE FILE ENTERED BY "DSKOUT".
NODEC SAVE ASK FOR A FILENAME, THEN SAVES THE CURRENT CORE IMAGE
UNDER THAT FILENAME, THE DEFAULT EXTENSION IS DMP.
THE STARTUP ADDRESS IS SET TO RESTORE THE AC'S AND
RETURN AS IF YOU HAD JUST GIVEN THE SAVE COMMAND.
DEC SAVE SAVES THE ACS AND SETS START ADDRESS TO SPECIAL PLACE
THEN EXITS TO MONITOR. YOU CAN SAVE THE CORE IMAGE
AND RUN IT LATER. YOU MAY ALSO START THIS CORE IMAGE
AND CONTINUE ON. IN ANY CASE YOU COME BACK AFTER THE
SAVE COMMAND.
L RESAVE LIKE SAVE COMMAND, BUT CAUSES THE PROGRAM TO RESTART
WHEN IT IS RUN AGAIN. THIS IS GOOD FOR PATCHING
AND NOT HAVING THE NAME "L.DMP[1,3]" REMEMBERED AS
THE <EXISTS> NAME.
NODEC ESAVE THIS DOES A SAVE WITH THE REMEMBERED NAME (<EXISTS>)
AUTOSAVE THIS ASKS "HOW MANY COMMANDS BETWEEN ESAVES?" AND
EVERY TIME THAT MANY TOP LEVEL COMMANDS ARE PROCESSED
IT DOES AN "ESAVE".
-AUTOSAVE DISABLE AUTOSAVE.
EWRITE THIS WRITES OUT THE DRAWING WITH THE REMEMBERED NAME (<EXISTS>)
AUTOWRITE THIS ASKS "HOW MANY COMMANDS BETWEEN EWRITES?" AND
EVERY TIME THAT MANY TOP LEVEL COMMANDS ARE PROCESSED
IT DOES AN "EWRITE".
-AUTOWRITE DISABLE AUTOWRITE.
ELIST WRITES A WIRE LIST FILE ('WD') WITH THE CURRENT
DEFAULT NAME. THE DEFAULT PPN IS NOT USED,
THE CURRENT AREA IS USED INSTEAD. IF YOU WANT
THE DEFAULT AREA, USE βW <EXISTS><CR> INSTEAD.
EPLOT WRITES A PLOT FILE ('DPL') WITH THE SAME NAME
CRITERIA AS IN ELIST.
ENAME ACCEPTS A FILE SPECIFICATION TO USE AS THE <EXISTS> NAME.
<CR> ALONE WILL CLEAR THE <EXISTS> NAME.
MAKEWD SETS BODY MODE AND DOES A CLEAR.
ASKS FOR A FILENAME, THEN IF THE DATE
OF THE 'WD' FILE CORRESPONDING TO THE 'DRW' FILE
WHOSE NAME YOU TYPED IS OLDER THAN THAT OF THE 'DRW' FILE,
THE 'DRW' FILE IS READ IN AND THE 'WD' FILE
WRITTEN OUT.
SETWRT
WRTSET
LIKE αW, EXCEPT THAT ONLY THE PINS AND BODIES IN
THE CLOSEST SET ARE WRITTEN INTO THE FILE.
IWIRES THIS READS A LOGIC DRAWING WIRE LIST (ASKS FOR FILENAME)
AND BUILDS AND INTERNAL LIST OF POINTERS TO THE APPROPRIATE
PINS ON THE PC CARD (MUST HAVE ALREADY READ IN THE PC
CARD DRAWING). THIS COMMAND IS CURRENTLY ONLY USED WITH
THE "WROUTE" COMMAND. THE DEFAULT EXTENSION IS "WDR"
WHICH IS GENERATED BY THE UML "W" COMMAND.
D IERRORS READS A 'LES' FILE IN AND PRINTS THE CATEGORY TITLE
THEN A "?". IF YOU TYPE "Y" IT READS IN THE RUNS IN
THE CATEGORY. OTHERWISE IT SKIPS THAT CATEGORY AND
GOES TO THE NEXT ONE. ONLY ONE CATEGORY IS READ IN
AT ANY TIME.
-IWIRES
D -IERRORS THIS RELEASES THE STORAGE USED BY THE "IWIRES"
AND "IERRORS" COMMANDS.
PC WROUTE ASKS FOR FILENAME, THEN WRITES THE FILE FOR INPUT TO
WAGNER'S ROUTING PROGRAM. IF THERE IS NO INTERNAL
POINTER LIST, YOU GET AN ERROR MESSAGE. THE NORMAL
FILENAME THAT WAGNER'S PROGRAM USES IS "FOR20".
THIS COMMAND DOES NOT PASS ANY WIRES WITH THE SIGNAL
NAMES "VCC" OR "GND".
ANY EXISTING WIRES OR FEED THROUGHS ARE PASSED TO THE
ROUTING PROGRAM, BUT WAGNER WILL NOT NOTICE IF THEY
PARTIALLY OR COMPLETELY CONNECT PINS WHICH NEED CONNECTING.
D IUML THIS READS A FILE FOR UPDATING DIP LOCATIONS AND
CONNECTOR PIN NUMBERS. IT ASKS FOR A FILENAME. THE
DEFAULT EXTENSION IS .UML. THE FILE IS THEN READ AND
THE UPDATES ARE MADE. THE FILE FORMAT IS AS FOLLOWS:
BODIES<CR>
<OLD DIP LOCATION> <TAB> <NEW DIP LOCATION> <CR>
PINS<CR>
<OLD PIN NAME> <TAB> <NEW PIN NAME> <CR>
END <CR>
EACH TIME THE WORD "BODIES" OR "PINS" IS SEEN, THE
PROGRAM MAKES A LIST OF CURRENT BODY OR PIN LOCATIONS.
AFTER AN UPDATE, THE UPDATED BODY OR PIN IS REMOVED
FROM THE LIST SO THERE IS NO CHANCE OF CONFUSION.
AS MANY BODIES OR PINS AS DESIRED MAY BE LISTED UNDER
THE WORD "BODIES" OR "PINS". THE BODIES SECTION AND
THE PINS SECTION MAKE BE OMITTED OR REVERSED IN ORDER
BUT THE WORD "END" MUST BE PRESENT ELSE AN ERROR
MESSAGE WILL BE FORTHCOMING.
SINCE THE DRAWING PROGRAM WAS DESIGNED TO HANDLE
THE CASE WHERE MORE THAN ONE CARD MAY APPEAR IN
A SINGLE DRAWING. IF THE PERMANENT CARD LOC
IS SET FOR THIS DRAWING, YOU WON'T BE ASKED.
OTHERWISE YOU MUST TYPE THE CARD LOCATION OF THE
BODIES AND CPINS TO BE UPDATED. IF THE DRAWING ONLY
CONTAINS ONE CARD BUT NO PERMANENT CARD LOC
IS SET, YOU MAY TYPE <CR> TO THE CARD LOC PROMPT.
D IPINS THIS READS A FILE FROM WAGNER'S PARTIONING PROGRAM
IT ASKS FOR A FILENAME (PROBABLY FOR20.DAT) THEN ASKS
IF WANT A FILENAME OTHER THAN THE CURRENT DEFAULT ONE.
THE CURRENT DEFAULT FILE NAME IS THE ONE YOU GET WHEN
YOU USE AN <EXISTS>. IF THE FILENAME WHICH APPEARED IN THE
"FILE" COLUMN OF THE WIRE LIST FOR THE PINS YOU WANT
IS DIFFERENT THAN THE "CURRENT" ONE, TYPE IT. ELSE
JUST TYPE CR.
CEXCHANGE
EXCHANGE BACKUP CONNECTOR PIN NAME WITH CURRENT CONNECTOR
PIN NAME. BACKUP PIN NAME IS SET WHENEVER THE CURRENT CONNECTOR
PIN NAME IS A "U" PIN AND THE ONE BEING SET IS NOT.
LSIGNALS TYPES OUT ALL THE SIGNAL NAMES ASSOCIATED WITH WIRES
IN WIRLST.
PC FLASH ASKS FOR A SIGNAL NAME, THEN FINDS THAT WIRE AND FLASHES
IT. THE FLASHING POINTS MAY NOW BE USED IN THE SAME
WAY AS IF YOU GOT THEM FROM THE LOGIC PROG.
WILD PINS IN RUN ARE INDICATED ON LABEL LINE AT TOP.
-FLASH TURNS OFF ANYTHING THAT IS FLASHING!!!
PC NFLASH ASKS FOR A WIRE NUMBER. THE NUMBER IS THE ONE
WHICH WAS PASSED TO THE ROUTER IN THE DAT FILE.
THEN FINDS THE WIRE AND DOES THE SAME AS FLASH.
ERROR RE-ENABLE ERROR DISPLAY.
-ERROR THE β. (THAT'S <ALT><ALT><PERIOD>) IN D&PC
(LAYOUT VERSION ONLY) AND "FLASH" AND "NFLASH" COMMANDS
IN PC, MAY ATTEMPT TO SHOW ERRONEOUS PINS BY DISPLAYING
"O←??" WITH THE "O" CENTERED ON THE PIN. THIS IS VERY
CONFUSING, SO THE "ERROR" COMMAND CAN ENABLE AND DISABLE
THE DISPLAYING OF THIS INDICATOR.
MACRO TYPES THE NAMES OF ALL DEFINED MACRO'S!
AMACRO ASKS FOR MACRO NAME, IF IT EXISTS, YOU ARE NOW IN ALTER
MODE WITH THE MACRO. THE FOLLOWING CONVERSIONS WERE MADE
TO PUT THE 9 BIT MACRO INTO THE 7 BIT TEXT EDITOR:
MACRO CHAR TEXT EDITOR CHAR
<CTRL> <VERTICAL TAB> ↑K
<META> <FORM FEED> ↑L
<CR> <FORALL> ↑T
NODEC <ALTMODE> <NOT EQUAL> ↑[
DEC <ALTMODE> <BELL> ↑G
QUIT LEAVE MACRO ALTER MODE WITHOUT MODIFYING ORIGINAL MACRO
WMACRO WRITES ALL CURRENTLY DEFINED AND NAMED MACROES INTO A FILE
THE DEFAULT EXTENSION IS 'MCR'. ALSO WRITES OUT ALL VARIABLE
DEFINITIONS (λH).
IMACRO READS A FILE WRITTEN BY "WMACRO" COMMAND AND DEFINES ALL THE
MACROES FOUND THEREIN, ALSO VARIABLE DEFINITIONS.
RMACRO RENAME A MACRO. ASK FOR OLD NAME, THEN NEW NAME. NEW NAME
MUST NOT BE IN USE ALREADY.
DMACRO DELETE A MACRO. ASK FOR MACRO NAME. MUST BE AT MACRO LEVEL
0 (I.E. NO MACROS IN PROGRESS).
PMACRO TYPE NAME OF MACRO, MACRO IS PRINTED ON CONSOLE INTERPRETING
CONTROL BITS INTO THEIR α, β, AND ε REPRESENTATION.
SMACRO ASKS FOR A MACRO NAME. ENABLES THE NAMED MACRO TO BE SAVED
IN THE DRW OR PC FILE. A SPECIAL FEATURE INVOLVED IN THIS
IS AFTER COMPLETION OF INPUT, THE MACRO NAMED "INIT" IS
CALLED (IF DEFINED). THIS ALLOWS YOU TO HAVE THE WORLD SET
IN A CERTAIN STATE WHEN A PARTICULAR DRAWING IS READ IN.
NOTE: THESE MACROES ARE READ IN FROM LIBRARIES ALSO!
ALSO, THE MACRO NAMED "INIT" AUTOMATICALLY HAS AN "SMACRO"
COMMAND DONE TO IT WHEN IT IS DEFINED (;M OR ;D).
-SMACRO THIS DISABLES THE NAMED MACRO FROM BEING SAVED.
INIT ENABLE THE CALLING OF MACRO NAMED "INIT" WHEN DRAWING IS
READ IN (THIS IS THE DEFAULT).
-INIT DISABLE THE CALLING OF THE MACRO NAMED "INIT".
DPY ENABLE DISPLAYING.
-DPY DISABLE ALL DISPLAYING.
PC FLIP INVERTS THE X COORDINATES OF THE DISPLAY SO YOU
CAN LOOK AT THE CARD FROM THE "OTHER" SIDE.
ALSO AFFECTS PLOTTING, SO YOU CAN READ THE TEXT
THAT YOU PUT ON THE SOLDER SIDE OF THE BOARD
WHEN IT IS ETCHED.
PINS ENABLE DISPLAY AND PLOTTING OF PIN #'S.
THIS INCLUDES CONNECTOR PINS.
-PINS DISABLE PINS.
LOCS ENABLE DISPLAY AND PLOTTING OF BODY LOC'S.
-LOCS DISABLE LOCS.
D DISLOC SEE EDIT MODE.
D -DISLOC SEE EDIT MODE.
D IDENT ENABLE DISPLAYING OF BODYNAMES NEAR BODIES!
D&PC ALSO DISPLAYS DIPNAME IF ANY!
-IDENT DISABLE SAME.
D CLOCS
CPINS TURN ON CONNECTOR PIN LOCS.
D -CLOCS
-CPINS TURN OFF CLOCS.
D CBOX ENABLE DISPLAYING OF BOXES AROUND CONNECTOR
PIN DESIGNATIONS (THIS IS THE DEFAULT MODE).
D -CBOX NO BOXES PLEASE.
D DEFPINS ENABLE DISPLAYING OF DEFAULT PIN NAMES FROM DEFINITION.
D -DEFPINS DISABLE DISPLAYING OF DEFAULT PIN NAMES.
D RPINID ENABLE DISPLAYING OF PIN IDS. THESE ARE GENERATED NUMBERS
USED TO UNIQUELY IDENTIFY PINS. THEY ARE NOT TO BE CONFUSED
WITH DEFAULT PIN NAMES.
D -RPINID DISABLE DISPLAYING OF PIN IDS.
LINES ENABLE DISPLAYING OF LINES.
-LINES DISABLE DISPLAYING OF LINES.
PC DIPS ENABLE DISPLAYING OF DIP PADS ABOVE SCALE OF 5.
PC -DIPS DISABLE DISPLAYING OF DIP PADS, SHOW BOX
APPROXIMATING PADS.
PC FINGERS ENABLE DISPLAYING OF CARD FINGERS AND SHORTING BARS
PC -FINGERS DISABLE SAME.
PC FEEDTHROUGH ENABLE DISPLAYING OF "X" "⊗" "O" ETC AT FEEDTHROUGHS AND PADS
PC -FEEDTHROUGH DISABLE SAME,
PC COMPONENT FORCE CURRENT SIDE TO BE COMPONENT SIDE
PC SOLDER FORCE CURRENT SIDE TO BE SOLDER SIDE
TEXT ENABLE TEXT.
-TEXT DISABLE TEXT.
D PTEXT ENABLE POINT TEXT SEPARATELY FROM BODY TEXT.
D -PTEXT DISABLE POINT TEXT SEPARATELY.
D BTEXT ENABLE BODY TEXT SEPARATELY.
D -BTEXT DISABLE BODY TEXT SEPARATELY.
D SETPINS DOES A βP TO ALL BODIES IN THE DRAWING. SEE βP IN
BODY MODE.
D -SETPINS CLEARS ALL DIP PIN #'S (SO DEFAULT PIN NAMES GET USED).
D TRANSPOSE ASKS FOR BODY NAME, THEN "L" OR "R" AND DOES βT FOR
ALL BODIES OF THE NAME YOU TYPED.
PC SETDIP ASKS FOR DIP TYPE NAME, AND REMEMBERS THAT FOR THE
CLOSEST BODY FOR WIRE LISTER.
D OFFALL DOES AN εQ AND AN εZ TO EVERY POINT IN THE DRAWING.
XTHICK SETS A FLAG SO THAT εZ AND εQ ASSUME THAT YOU ARE GOING
TO PLOT YOUR FILE IN EXTRA THICK MODE WITH P OR PCP (THE
E COMMAND). IT CAUSES IT TO THINK THAT POINT TEXT IN SCALE
ONE AND CONNECTOR PIN TEXT ARE ONE BIT WIDER THAN ORDINARILY.
THIS DOESN'T YET DO THE RIGHT THING FOR BODY TEXT.
D OFFRIGHT CAUSES ANY εZ COMMANDS TO ALSO SET A BIT WHICH CAUSES
THE LINE TO BE MOVED TO THE RIGHT INSTEAD OF MOVING THE POINT
LEFT.
D -OFFRIGHT TURN OFF OFFRIGHT FEATURE (DEFAULT STATE).
FDIP ASKS FOR A DIP TYPE NAME, THEN FINDS ALL
BODIES IN DRAWING WHICH USE THAT DIP TYPE AND
MARKS THEM FOR THE "αF" COMMAND IN BODY MODE.
FLNAME ASKS FOR A BODY DEFINITION NAME, THEN FINDS
ALL BODY DEFINITIONS IN DRWING WHICH HAVE THAT
NAME. USE "XFLNEXT" TO EDIT THEM.
FLDIP SAME AS FLNAME, BUT FINDS DEFINTIONS BY DIP TYPE NAME
INSTEAD OF BODY NAME.
FLNEXT IF NOT IN EDIT OR ALTER MODE, FIND NEXT MARKED BODY
DEFINITION AND ENTER THE EDITOR WITH IT.
FLPIN SEE EDIT PIN MODE.
FLPNEXT SEE EDIT PIN MODE.
D TMOVE MOVE TEXT OFFSET USING CURSOR MOVING COMMANDS, BUT
THE OFFSET IS CHANGED DIRECTLY. THAT IS THE CURSOR MOVE
COMMAND IS NOT SCALED BUT IS 1, 2, 4, 8, 16, 32, OR 64
INCREMENTS (AND INCREMENT IS 1/8 OF A SIZE 1 CHAR WIDTH).
TO EXIT THIS MODE, TYPE SPACE OR ALTMODE. ANY OTHER CHAR
IS AN ERROR. WORKS FOR POINT TEXT AND EDIT TEXT.
D LMOVE SAME AS TMOVE, BUT MOVES CONNECTOR PIN LOCATION OFFSET.
D OFFLOCS THIS CAUSES THE LOCATION OFFSETS FOR ALL BODY LOCATIONS
CURRENTLY SET IN THIS DRAWING TO BE SET TO THE VALUE FROM
THE BODY DEFINITION. AND SETS THE BIT TO CAUSE THIS
OFFSET TO REMAIN WITH THAT OF THE DEFINITION.
D FIXALL DO βF (EDIT PIN MODE COMMAND) TO ALL BODIES..
D OUTSIDE SET MODE TO PUT PIN #'S OUTSIDE DURING AUTO PLACING.
(DEFAULT AT DEC)
D -OUTSIDE SET MODE TO PUT PIN #'S INSIDE DURING AUTO PLACING.
(DEFAULT NOT AT DEC)
WINDOW LIMIT OPERATIONS TO THE ON SCREEN PORTION OF THE
DRAWING.(THIS IS THE DEFAULT FOR NODEC)
-WINDOW ALL OPERATIONS APPLY TO THE ENTIRE DRAWING
NOT JUST THOSE THINGS ON SCREEN. (THIS IS DEFAULT FOR DEC)
LWINDOW ANY LINE SEGMENT WHICH HAS ONE OR MORE ENDPOINTS
OFF SCREEN IS SOFTWARE WINDOWED. THIS CAUSES
A NOTICABLE AMOUNT OF COMPUTING SO BE CAREFUL!
-LWINDOW DISABLE LWINDOW (AND SAVE TIME).
NEWID RE-ALLOCATE ALL BODY AND POINT ID'S, THIS MAY BE
NECESSARY IF A LOT OF SET COPYING AND DELETIONS
ARE DONE.
D DIAMONDS
ENABLE PLOTTING OF DIAMONDS AT THE INTERSECTION
OF FOUR LINE SEGMENTS (NOT SHOWN ON DISPLAY).
ASKS IF YOU WANT DIAMONDS AT THE INTERSECTION OF
THREE LINES!
D -DIAMONDS
DISABLE DIAMONDS
CURSOR ENABLE LIGHT PEN TRACKER.
-CURSOR DISABLE LIGHT PEN TRACKER.
CLOCATE SHORT DASHED LINES, ONE HORIZONTAL AND ONE VERTICAL
INDICATE THE CURRENT CURSOR POSITION.
-CLOCATE DISABLE CLOCATE.
LOCATE LONGER DASHED LINES, ONE HORIZONTAL AND ONE VERTICAL
INDICATE THE LOCATION OF THE "CLOSEST" THING.
-LOCATE DISABLE LOCATE.
CENTER CENTERS FLASHING POINTS(PC PROG) OR LINES(DRAWING PROG)
AND SETS APPROPRIATE SCALE FACTOR TO SEE ALL FLASHING
PINS. THIS IS DONE WHEN YOU TYPE THE COMMAND IF ANY
PINS ARE FLASHING, AND WHEN YOU START FLASHING ANY
NEW ONES.
-CENTER DISABLE CENTERING.
SPACES MAKES SPACES SIGNIFICANT FOR ALL COMPARISONS.
THIS APPLIES TO ALL αF COMMANDS, F IN ALTER MODE,
AND "FLASH" EXTENDED COMMAND.
-SPACES SPACES ARE NOT SIGNIFICANT, IN THIS MODE "↔" IS TREATED
AS A SPACE.
EXACT MAKES MATCH ROUTINE FOR ALL βF, AND εF COMMANDS, F IN ALTER MODE, AND
"FLASH", FDIP, ETC. EXTENDED COMMAND, TREATING
ALL CHARACTERS AS THEY ARE, DOESN'T CONVERT LOWER CASE
TO UPPER OR ↔ TO SPACE.
-EXACT SEE UPPER AND LOWER CASE AS SAME. THIS IS THE DEFAULT.
DDT ENTERS DDT(RAID) IF PRESENT. TO RETURN
TYPE "RαG".
SCALE SET SCALE FACTOR.(GUARANTEED TO PUT GRID POINTS
ON SCOPE POINTS.)
ORIGINALLY SCALE=16 (8 AT DEC) (2 FOR PC)
PC STEP SET THE MINIMUM DISTANCE THE CURSOR WILL MOVE
FOR SMALLEST STEP (MUST BE DIVISIBLE BY 5 (MILS)).
D SIZE ASKS FOR PLOTING SCALE, THEN TELLS YOU HEIGHT
AND WIDTH OF DRAWING AND THE SMALLEST BOX WHICH
WILL FIT AROUND IT. AT DEC, THE BOX SIZE IS INDEPENDENT
OF THE PLOT SCALE. VALUES GIVEN ARE WITH RESPECT TO
CURRENT DRAWING SCALE.
PC SIZE TELLS YOU HOW WIDE YOUR PC CARD WILL BE (NOT
COUNTING THE CARD OUTLINE) WHEN PLOTTED AT A
SCALE OF 1 (REAL SIZE).
BRIGHT ASKS:
NORMAL BRIGHTNESS? <type one digit or cr for no change>
ADDITIONAL BLINKING BRIGHTNESS? <same>
(BLINKING BRIGHTNESS REFERS TO THE
THE BRIGHNESS OF FLASHING ITEMS.)
PC BOTH SIDES BRIGHTNESS? <same>
-BRIGHT RESETS ALL OF THE ABOVE TO THEIR DEFAULTS
AT STARTUP TIME.
CURBRT SETS CURSOR BRIGHTNESS
-CURBRT SETS CURSOR BRIGHTNESS BACK TO DEFAULT AT STARTUP TIME.
MOVE MOVES CURSOR X,Y(IN MILS) RELATIVE TO
ITS CURRENT POSITION. IN DRAWING PROG
IT MOVES IN HALF GRID STEPS.
XOFF SETS ABSOLUTE X OFFSET.
YOFF SETS ABSOLUTE Y OFFSET.
D TITLE ASKS FOR 2 STRINGS, "TITLE LINE 1" AND "TITLE LINE 2"
THESE ARE REMEMBERED AND USED FOR PLOT FILES SO YOU
DON'T HAVE TO TYPE IT TO THE PLOT PROG. IF NULL STRING
IS GIVEN, THE PLOT PROG WILL ASK FOR THAT ONE.
At CMU only the first title line is actually plotted.
D -TITLE STORE TITLE LINES IN MACRO SEPERATED BY CRLF.
D SITE SIMILAR TO "TITLE", NAMELY IT ASKS FOR 2 STRINGS.
"SITE LINE 1" AND "SITE LINE 2". THESE APPEAR
IN THE BOX TO THE LEFT OF THE TITLE LINES ON A PLOT.
NO LONGER USED AT DEC.
D -SITE STORE SITE LINES IN MACRO SEPERATED BY CRLF.
D AUTHOR LIKE TITLE BUT SETS STRING TO BE USED IN THE
FRONT OF WIRELISTS ONLY.
D -AUTHOR STORE AUTHOR LINE IN MACRO.
D MODULE SET A STRING WHICH IS THE MODULE NAME. THIS STRING
WILL APPEAR ON PLOTS IN BOX LABELED "NUMBER".
THIS WILL ALSO APPEAR IN FRONT OF WIRE LISTS AND
WILL BE CHECKED FOR CONSISTENCY ON EACH CARD.
D -MODULE STORE MODULE LINE IN MACRO.
D VARIABLE SET A STRING WHICH IS THE VARIABLE PART OF THE DRAWING
NUMBER. IT APPEARS AFTER THE MODULE NAME SEPERATED BY
A DASH.
D -VARIABLE STORE VARIABLE LINE IN MACRO.
D PREFIX SET A STRING WHICH IS THE REFERENCE PART OF THE DRAWING
NUMBER. IT APPEARS AFTER THE VARIABLE PART AND IS SEPERATED
BY A DASH. AT SOME POINT THIS MAY BE CHECKED AGAINST THE
BEGINNING OF ALL SIGNAL NAMES WHICH ORIGINATE ON THIS DRAWING
TO SEE THAT THEY ARE PREFIXED CORRECTLY.
D -PREFIX STORE PREFIX LINE IN MACRO.
D REVISE SET A STRING WHICH IS THE REVISION LEVEL. THIS
STRING WILL APPEAR ON PLOTS IN BOX LABELED "REV.".
IT WILL ALSO APPEAR IN THE FRONT OF WIRE LISTS.
D -REVISE STORE REVISION LINE IN MACRO.
D SHEET
D PAGE SET 2 STRINGS, "SHEET" AND "OF". THESE ARE PLOTTED
IN THE PLOT LABEL BOX AND ON WIRELISTS INDICATING
WHAT PRINT OF A GROUP THIS IS.
D -SHEET
D -PAGE STORE PAGE AND OF STRINGS IN MACRO SEPERATED BY CRLF.
D DCODE SET DRAWING CODE FOR PLOT PROGRAM. THIS STRING SHOULD
BE NO MORE THAN 2 LETTERS. IT INDICATES THE TYPE
OF DRAWING THIS IS. IF NO STRING IS SET, "CS" WILL BE
USED BY THE PLOT PROG. "CS" STANDS FOR CIRCUIT SCHEMATIC.
BEFORE INVENTING A NEW CODE, CONSULT THE APPROPRIATE
DEC STANDARD TO SEE IF ONE ALREADY EXISTS.
D -DCODE STORE DRAWING CODE LINE IN MACRO.
D NEXTHI SET STRING TO APPEAR IN "NEXT HIGHER ASSEMBLY:" BOX
IN PLOT BOX.
D -NEXTHI STORE NEXTHI STRING IN MACRO.
D DRAWN THIS SETS A SIGNATURE FILE NAME (DEFAULT EXTENSION
'SIG'). THE SIGNATURE WILL BE PLOTTED IN THE BOX
LABELED "DRN." THE DATE ON WHICH YOU GIVE THIS COMMAND
WILL ALSO BE PLOTTED IN THE CORRESPONDING "DATE" BOX.
D -DRAWN STORE DRAWN SIGNATURE FILENAME STRING IN MACRO.
D ENGINEER LIKE DRAWN BUT APPEARS IN BOX LABELED "ENG.".
D -ENGINEER LIKE -DRAWN.
D LTITLE LISTS ALL THE PLOT BOX LABEL INFO.
D PBOX ASKS FOR BOX SIZE (TYPE SINGLE LETTER A-D OR
PRECEDE WITH "V" TO GET VERTICAL STYLE BOX).
SCALES DRAWING AND TEXT TO JUST FIT INTO BOX
BUT MAINTAINS RATIO BETWEEN TEXT AND LINES
WHICH YOU SEE ON THE SCREEN. WILL NOT BE SCALED
LARGER THAN THAT WHICH MAKES TEXT LARGER THAN
SIZE 3 ON PLOTTER. TELLS YOU SCALES BEFORE ASKING
FOR FILE NAME.
D SHOWBOX ASKS FOR "<BOX LETTER><DRAWING SCALE>/<PLOT SCALE>?"
THESE INDICATE THE BOX YOU WILL USE, THE DRAWING SCALE
AT WHICH YOU WILL MAKE THE PLOT FILE (THE ONE IT LOOKS
GOOD AT), AND THE PLOT SCALE YOU WILL USE LATER (USUALLY
CONTROLLED BY THE CHAR SIZE YOU WANT). PLOT SCALE
IS NOT REQUIRED (IN FACT NOT ALLOWED) AT DEC. THIS PUTS UP A
BOX EXACTLY WHERE THE PLOT PROG WILL PLOT IT (DOESN'T
INCLUDE THE ID BOX AT THE BOTTOM, JUST THE USABLE SPACE).
THE BOX DOESN'T CHANGE RELATIVE TO THE DRAWING WHEN YOU
SHIFT OR SCALE IT. IF DRAWING SCALE IS LEFT OUT CURRENT
SCALE IS USED. IF PLOT SCALE IS LEFT OUT, 2 IS USED.
YOU MAY USE BOXES A-E, OR VB-VE (OR X AT STANFORD).
D PICCEN CALCULATES A SHOWBOX, THEN MOVES ENTIER DRAWING SO THAT
THE BOX WOULD BE CENTERED AROUND THE ABSOLUTE ORIGIN.
PC PPLOT PLOT AN INNER PLANE. ASKS FOR PLANE NUMBER. DOESN'T PLOT
PADS WHICH TOUCH THE PLANE IN QUESTION. LINES ARE
PLOTTED. WILL ALSO PLOT TEXT.
D MUNG MASSAGE. TRIES TO MAKE ALL LINES IN THE DRAWING EITHER
HORZ. OR VERT.
PC MUNG FORCES ALL POINTS AND DIPS ONTO GRID POINTS.
THIS IS DONE BY TAKING THE X AND Y LOCATIONS
OF ALL THE DIPS AND POINTS IN THE DRAWING AND
MAKING THEM MULTIPLES OF THE CURRENT STEP SIZE.
IF IN SET MODE ONLY THE CURRENT SET IS MUNGED.
(I WONDER WHY I CALLED THIS "MUNG"?)
COUNT TELLS YOU HOW MANY POINTS THERE ARE IN THE ENTIRE
DRAWING. ALSO TELLS YOU HOW MANY OF EACH TYPE OF BODY.
PC ALSO TELLS YOU HOW MANY OF THE POINTS ARE DRILL HOLES
AND SUMMARIZES AMOUNT OF ETCH.
DELNULL ASKS IF YOU WISH TO MARK OR DELETE
ALL NULL POINTS, THEN DOES THAT. A NULL POINT
IS ONE WITH NO LINES, NO TEXT AND NO PIN
CONNECTIONS. IF YOU CHOSE MARKING, USE THE αF
POINT MODE COMMAND TO FIND THEM AFTERWARDS.
DANGLE FINDS ALL POINTS IN THE DRAWING WHICH SATISFY
ONE OF THE FOLLOWING:
1) TWO COLINEAR LINES (ONLY TWO)
2) ONE LINE AND NO TEXT OR CPIN
3) TEXT AND NO LINES
4) NO TEXT OR LINES
5) CPIN AND NO LINES
DELSET DELETE ALL SETS, DOESN'T DELETE CONTENTS.
SETCEN RECALCULATE CENTERS OF ALL SETS.
D TYPDEL
DELTYP ASKS "TYPE BODY NAME" THEN DELETE ALL INSTANCES AND
THE DEFINITION. IF FROM LIBRARY, DEFINITION IS NOT
DELETED.
D RENAME ASKS "TYPE BODY NAME" THEN ASKS "TYPE NEW
BODY NAME" THE BODY IS GIVEN THAT NAME IF
IT IS NOT IN USE.
D GETLIB ASKS FOR A "LIBRARY FILENAME?" THEN READS THE BODIES
FROM THAT FILE AND MAINTAINS A POINTER TO THE FILE
INSTEAD OF WRITING OUT THE BODY DEFINITIONS EACH TIME.
REDUNDANT LIBRARY REFERENCES ARE IGNORED WHEN POSSIBLE.
D DELLIB DELETES ALL REFERENCES TO BODIES IN THE LIBRARY YOU
MENTION, AND FLUSHES THE POINTER TO THE FILE.
D LOCLIB SAME AS DELLIB, EXCEPT THAT ANY BODY WHICH IS USED IN
THE DRAWING IS MADE LOCAL INSTEAD OF BEING DELETED.
D TYPLIB TYPES ALL LIBRARY FILENAMES.
D LIBMAP ASKS FOR OLD LIBRARY FILENAME, THEN NEW LIBRARY
FILENAME. YOU SHOULD TYPE THE PPN
EXPLICITLY AS THE DEFAULT FOR 0
IS SET ONLY TO THAT OF THE CURRENT AREA, NOT FROM
THE CURRENT PATH. THIS ALL SETS UP A MAPPING OF LIBRARY
NAMES. WHEN A LIBRARY NAME IS READ FROM A DRW FILE,
THE LIBMAP LIST IS CHECKED FOR AN OLD LIBRARY NAME
THAT IS THE SAME. IF ONE IS FOUND, THE NEW LIBRARY
NAME IS SUBSTITUTED FOR IT. TO CLEAR
A SINGLE MAPPING TYPE <CR>
FOR THE NEW LIBRARY NAME.
D -LIBMAP CLEAR ALL LIBRARY NAME MAPPINGS.
LIBPPN ACCEPTS A PPN WHICH IS USED AS THE PLACE
TO FIND THE FILE "DIPS.DIP" WHICH HAS THE
DIP DEFINITIONS IN IT AND "XXX.CRD" WHICH HAS THE
PC CARD DEFINITION (PC PROG). LATER ON IT MAY ALSO
BE USED AS A PLACE TO LOOK FOR LIBRARIES.
-LIBPPN RESET LIBPPN TO 0 (WILL LOOK ON CURRENT AREA
AND CURRENT PATH.
D GETBOD ASK FOR A TYPE NAME, THEN A FILENAME
THEN TRIES TO READ IT IN USING THE NORMAL
IO ROUTINES (MAY HAVE TO REPLACE, ETC.).
D MODLIB THIS COMMAND SHOULD BE USED VERY CAREFULLY. IT ALLOWS YOU
TO EDIT BODY DEFINITIONS, AND MAKE ANY OTHER CHANGES NORMALLY
NOT ALLOWED DUE TO THE EXISTANCE OF A LIBRARY. YOU MUST THEN
MAKE EXACTLY THE SAME CHANGES TO THE LIBRARY FILE SO AS TO
MAINTAIN CONTINUITY.
PC CARD ASKS FOR CARD NUMBER, THEN READS IN THE SPECIFIED
CARD. THE CARD CONTAINS THE CARD IMAGE ALL PINS,
PIN #'S, CONNECTOR LOC'S, AND SHORTING BARS.
ANY POINT WHICH IS NOT A FEED THROUGH OR A DIP PIN
AND IS FOUND AT THE SAME LOCATION AS A CONNECTOR
PIN WILL BECOME THAT CONNECTOR PIN. IF THE NUMBER
YOU ASK FOR IS THE SAME AS THE CURRENT CARD, THEN
IT IS MERELY DISPLAYED AGAIN. ARGUMENT OF 0 (OR
JUST CR.) WILL CAUSE THE CARD TO BE FLUSHED!
THE CARD NUMBER IS REMEMBERED WHEN THE CARD IS WRITTEN
OUT!
PC -CARD DISABLE DISPLAYING OF CARD. CARD NUMBER IS STILL
WRITTEN OUT. TO REDISPLAY THE CARD TYPE "X" THEN
"CARD" CR FOLLOWED BY THE SAME CARD NUMBER AND IT
WILL BE RE-DISPLAYED.
PC SETLOC SET #LL# (MODULE SLOT) FOR LOCATION OF THIS CARD ON BACK PANEL.
D ASKS IF THIS IS PERMANENT CARD LOC FOR DRAWING
IN WHICH CASE IT IS STORED IN ONE PLACE ELSE IT IS
SPREAD THROUGH ALL LOCATIONS OF BODIES AND
CONNECTOR PINS IN THIS DRAWING.
-SETLOC CLEAR LOCATIONS ON ALL BODIES. THIS DOES NOT UNDO
SETLOC. TO UNDO SETLOC, TYPE "XSETLOC" AND <CR>.
PC UML WILL ASK FOR THE LETTER OF THE UPPERMOST DIP AND
THE NUMBER OF THE RIGHTMOST DIP. THEN IT WILL SLICE
UP THE CARD INTO ROWS AND COLUMNS AND ASSIGN DIP
LOCATIONS.
PC VCC ALLOWS CONNECTION OF HIGHEST NUMBERED PIN OF DIP
TO PROPER INNER PLANE. ONLY ON DIPS WITH MORE THAN
3 PINS.
U WILL ALSO CONNECT VCC RUN TO INNER PLANE IF FOUND IN
WIRLST.
PC GND SAME AS VCC EXCEPT GROUND PINS AND RUN (U).
RPC ROUTE INITIALIZE ROUTING SYSTEM. THIS MAY BE DONE
IF YOU THINK THE PROGRAM ISN'T KEEPING THE
TABLES UP TO DATE, THE PROGRAM WILL TRY TO
REINITIALIZE THE TABLES WHEN NECESSARY.
RPC RDISP DISPLAY A POINT IN EACH OCCUPIED SQUARE ON THE
PC CARD. THIS IS ONLY A DEBUGGING AID.
RPC -RDISP DISABLE DISPLAYING OF POINTS.
RPC RCODE ASKS FOR "ROUTE CODE". YOU MAY TYPE A NUMBER
FROM 0-3. THEY HAVE THE FOLLOWING MEANINGS:
0 ROUTE ON COMPONENT SIDE ONLY
1 ROUTE ON SOLDER ONLY
2 HORIZONTAL ON COMPONENT, VERTICAL ON SOLDER
3 VERTICAL ON COMPONENT, HORIZONTAL ON SOLDER
STARTING THE PROG SETS RCODE TO 3!
RPC THE FOLLOWING COMMANDS ALLOW MODIFICATION OF THE ROUTING
ALGORITHM BY CHANGING THE WEIGHTING FACTORS OF CERTAIN
TYPES OF ROUTES. THE COMMAND IS THE VARIABLE NAME.
THIS CAUSES THE OLD VALUE TO BE PRINTED AND THEN
ASK FOR THE NEW VALUE. <NUMBER><CR> SETS THE VARIABLE
TO NUMBER. ANYTHING FUNNY LEAVES THE VARIABLE UNCHANGED
THE FOLLOWING VARIABLES EXIST AND HAVE THE FOLLOWING
MEANINGS:
CNR THE COST OF MAKING A CORNER (NOT INCLUDING
FEED THROUGHS).
FED THE COST OF MAKING A FEED THROUGH.
BAK THE COST OF GOING AWAY FROM THE DESTINATION
POINT.
SID THE COST OF ONE STEP ON THE WRONG SIDE OF
THE BOARD (RCODE= 2 OR 3). NOT CHARGED AT
CORNER!
PC SHORT THIS COMMAND SORTS EACH SIDE OF THE PC CARD
INTO INTERNAL LISTS THEN CHECKS FOR SHORTS
BETWEEN POINTS, POINT TO LINE, AND LINES
CROSSING. ALL ERRORS ARE STORED IN A LIST
WHICH MAY NOW BE SEARCHED USING THE "?"
COMMAND (SEE "COMMANDS WHICH WORK ANYTIME").
THEN FOLLOWING COMMANDS ALLOW YOU TO DIDLE THE
VALUES USED FOR LINE WIDTHS, ETC.
PC -SHORT SHUT OFF SHORT ERROR DISPLAY (ERROR IS LOST).
PC WIDTH REPORTS OLD LINE WIDTH, ACCEPTS NEW.
PC HOLE CHANGE DIAMETER OF A BARE DRILL HOLE.
PC CONNECTOR CHANGE PSEUDO-DIAMETER USED FOR CONNECTOR PIN
PC PADDIAMETER ASK FOR "PAD TYPE NUMBER" THEN REPORTS
OLD VALUE, AND ACCEPTS NEW.
PC SEPARATION CHANGE MINIMUM SEPERATION TO PREVENT SHORTING
PC FTXT FIND TEXT, SAME AS εF IN D IN POINT MODE.
PC FCPIN FIND CONNECTOR PIN, SAME AS βF IN D IN POINT MODE.
FDIP FIND DIP, LIKE εF IN BODY MODE, BUT MATCHES DIP
TYPE STRING INSTEAD OF BODY NAME.
POINT MODE:
THE FOLLOWING APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS εP OR εT
AND A POINT WAS FOUND.
αP PLACE A POINT AT THE CURRENT CURSOR POSITION.
D λ+ START A RIGHT ANGLE FOLLOWING THE CURSOR FROM THE CLOSEST
POINT. A STAR IS PLACED AT THE CLOSEST POINT EXCLUDING
THE ONE YOU ARE DRAWING FROM.
D ε$ (ALTMODE) STOP RIGHT ANGLE WITHOUT PLACING ANY
MORE POINTS AND RETURN TO MAIN SCANNER.
D λ- ATTACH THE RIGHT ANGLE TO THE CLOSEST POINT
(FOUND ABOVE) AND RETURN TO THE MAIN SCANNER.
??? IS TYPED IF THIS WOULD REQUIRE THE DELETION
OF AN EXISTING LINE, AND NOTHING IS DONE!
D λ¬ MAKE A SINGLE SEGMENT FROM THE POINT THE RIGHT
ANGLE IS COMING FROM TO THE CLOSEST POINT.(MAY
NOT NECESSARILY BE HORZ. OR VERT., SO STRAIGHTEN
IT.).
D λ+ MAKE THE CORNER OF THE ANGLE INTO A POINT THEN
START A NEW RIGHT ANGLE FROM THERE.
D λSPACE CAUSES THE SENSE OF THE ANGLE TO CHANGE.
D βA SEE βA BELOW.
PC λ+ START A LINE FOLLOWING THE CURSOR FROM THE CLOSEST POINT
PC λε$ LEAVE LINE DRAWING MODE WITHOUT PLACING LAST LINE.
PC λ- ATTACH LINE TO POINT WITH STAR ON IT.
PC λ+ PUT DOWN END OF LINE AT CURSOR POSITION AND START
NEW LINE.
PC λ| SIMULATES THE FOLLOWING, "+ <ALTMODE> αF αR +".
IF YOU ARE NOT IN LINE DRAWING MODE, IT SIMULATES
"αFαR+" ONLY.
PC βA SEE βA BELOW.
PC αF MAKE THE CLOSEST POINT INTO A FEED THROUGH. CREATE A POINT
ON THE OTHER SIDE IF ONE DOES NOT ALREADY EXIST. PAD TYPE
# IS SET TO 0.
PC βF LEGAL ONLY FOR FEED THROUGHS AND PINS. ATTACHES THE POINT
TO THE INTERIOR PLANE SPECIFIED(0-3) AND INDICATES THIS ON
THE POINT. 0 SHOULD BE USED FOR GROUND. 1 FOR TTL SUPPLIES.
PC εF LEGAL FOR ALL POINTS. ASKS "PAD TYPE #?" THE NUMBER YOU
TYPE IS THE IDENTIFICATION # FOR THE TYPE OF PAD TO PLOT
HERE. 0 IS NO PAD. 1 IS DEFAULT FOR DIP PADS. 2 IS DEFAULT
FOR INNER PLANE CLEARANCES, THESE ARE SET ON BOTH SIDES
OF DRILL HOLES WHEN THE EXTEND MODE COMMAND "INNER" IS USED.
PAD TYPE 3 IS 50 MIL SQUARE USED FOR DIP PIN 1!
PC αU MAKE THIS FEED THROUGH NOT A FEED THROUGH.
PC βU DETACH THIS POINT FROM ANY INTERIOR PLANES.
αD DELETE CLOSEST POINT AND ALL LINES DIRECTLY ATTACHED TO IT.
IF THE POINT IS A BODY ATTACHEMENT PONT IT DOESN'T REALLY
GO AWAY JUST THE LINES, AND TEXT.
D βD SAME AS αD EXCEPT THAT COLINEAR SEGMENTS ARE MERGED.
THIS WILL REVERSE A βB OPERATION ON A LINE!
PC βD SAME AS αD EXCEPT IN THE CASE WHERE EXACTLY 2 LINES LEAVE
THE POINT. IN THIS CASE THE TWO LINES ARE MERGED INTO ONE
BETWEEN THE REMAINING 2 POINTS.
αM PUTS THE CURSOR ON THE CLOSEST POINT. THEN MAKES IT FOLLOW
THE CURSOR UNTIL A SPACE IS TYPED. THE LINES ARE MASSAGED
AS YOU GO.
βM PUTS CURSOR AT CURRENT TEXT OFFSET (IF ANY TEXT) AND ALLOWS
YOU TO CHANGE IT BY MOVING THE TEXT. IN D THE OFFSET IS RELATIVE
TO THE CHARACTER SIZE, IN PC THE OFFSET IS TO AN ABSOLUTE
POSITION ON THE CARD.
D TURNS OFF BIT(S) TURNED ON BY εZ.
εM LIKE αM, EXCEPT THAT THE CURSOR IS NOT MOVED TO THE POINT
SO THE POINT IS MOVED TO THE CURSOR.
αA ATTACH THE CLOSEST POINT TO THE CLOSEST OTHER POINT. A STAR
IS PLACED ON THE OTHER POINT AND YOU ARE ASKED "THIS ONE?"
TYPE "Y" TO ATTACH, ANYTHING ELSE TO RETURN TO COMMAND MODE.
YOU MAY NOT ATTACH 2 BODY ATTACHEMENT POINTS.
βA PUTS A STAR ON THE CLOSEST LINE AND ASKS "THIS ONE?"
IF YOU SAY "Y" THEN THE CLOSEST POINT WILL BECOME THE
INTERSECTION-POINT OF THE LINE.
IN POINT MODE WHEN DRAWING A LINE THE CLOSEST OTHER LINE
WILL GET A POINT ON IT AT THE PLACE WHERE THE LINE YOU
ARE DRAWING INTERSECTS IT. THEN A MINUS IS DONE TO THAT
POINT.
αB IF THE CLOSEST POINT HAS 3 LINES ATTACHED TO IT, ONE OF
THE 2 COLINEAR LINES IS BROKEN OFF FROM THE THE POINT
AND ATTACHED TO A NEW POINT. THE NEW POINT IS THEN
CONNECTED TO THE OLD ONE BY A SEGMENT IN THE OTHER
DIRECTION.
IF THE POINT HAS 4 LINES ATTACHED TO IT, THE UP AND RIGHT
ARE RECONNECTED TO A NEW POINT WHICH IS THEN JOINED TO
THE OLD POINT BY A HORIZONTAL SEGMENT.
POINT WITH 2 HORZ LINES, OR 2 VERT LINES, IS DONE LIKE 3
LINES. IF NOT 2, 3 OR 4 LINES, THEN ERROR.
βB THIS IS PRECISELY LIKE αB, EXCEPT IN THE CASE OF 4 LINES
THE NEW SEGMENT CREATED IS VERTICAL INSTEAD OF HORIZONTAL.
αT ASKS "TEXT?" AND ATTACHES THE STRING TO THE POINT.
IF "↔" APPEARS IN THE STRING, A CRLF IS INVENTED.
IF THE CHARACTER "\" IS THE FIRST IN THE STRING
THE FOLLOWING CHARACTER IS INTERPRETED AS THE CHAR.
SIZE. NEITHER CHARACTER APPEARS IN THE STRING.
IF A "V" APPEARS JUST BEFORE THE CHAR. SIZE THEN THE
TEXT WILL BE PLOTTED VERTICALLY. A POINT IS DISPLAYED
AT THE BEGINNING OF SUCH TEXT.
DEC IF WHAT YOU TYPE IN HAS AN EXPLICIT H OR L AT THE END,
THAT IS RETAINED. OTHERWISE ALL LINES CONNECTED TO THIS
POINT ARE TRACED LOOKING FOR A BODY PIN HAVING A DEFAULT
POLARITY. IF ONE IS FOUND, AN " H" OR " L" IS APPENDED
TO THE TEXT STRING. IF THE STRING ENDS WITH " !", IT
IS REMOVED AND NO POLARITY IS INVENTED.
D εZ CALCULATES A GOOD OFFSET FOR THE TEXT IF THE POINT HAS ONLY
ONE SEGMENT ATTACHED TO IT. ALSO SETS A BIT WHICH CAUSES
THIS OFFSET TO BE UPDATED WHEN THE TEXT CHANGES. ALSO IF
CURRENTLY IN OFFRIGHT STATE, A BIT IS TURNED ON TO CAUSE
THIS POINT TO MOVE RIGHT INSTEAD OF THE TEXT LEFT WHEN
THE LINE LEAVES GOING TO THE RIGHT.
D βZ TURNS OFF THE BIT TURNED ON BY εZ.
D εQ CALCULATES A GOOD OFFSET FOR THE CONNECTOR PIN DESIGNATION
UNDER THE SAME CONDITIONS AS εZ. ALSO SETS A BIT TO CAUSE
THE CPIN DESIGNATION TO FOLLOW THE TEXT (OR THE POINT IF
NO TEXT) WHEN EITHER THE CPIN # OR THE TEXT IS CHANGED.
D βQ TURNS OFF THE BIT TURNED ON BY εQ.
D βT αT FOLLOWED BY εZ.
αK IF THE CLOSEST POINT HAS TEXT ON IT THE TEXT IS DELETED.
D POINT IS REMOVED FROM "TXTLST".
STANFO αZ LOADS THE TEXT INTO THE LINE EDITOR. THEN INPUTS THE
RESULTANT STRING AND REPLACES THE TEXT WITH IT.
STANFO αQ SAME AS "Z" EXCEPT THE LINE EDITORS CURSOR IS AT THE END
OF THE LINE.
D αN IF POINT OR CONNECTOR PIN:
SET CONNECTOR PIN NUMBER.
PIN NUMBER IS OF THE FOLLOWING FORM:
#LL#LL# (BAY/TOPRACK/BOTTOMRACK/SLOT/PADDLE/PIN/SIDE)
OR
LL# (PADDLE/PIN/SIDE)
BOTTOMRACK MAY BE LEFT OUT AND IT WILL BE ASSUMED TO BE
THE SAME AS TOPRACK. PADDLE MAY BE LEFT OUT AND IT WILL BE
ASSUMED TO BE "A". IF NOT PREVIOUSLY A CONNECTOR
PIN, A εQ IS PERFORMED.
IF BODY ATTACHEMENT POINT:
JUST TYPE PIN NUMBER.
L IF YOU TYPE <EXISTS> AND ONE AND ONLY ONE CONNECTOR PIN WAS
FOUND ON THE LAST RUN TRACED IN THE PC PROG, ITS LOCATION
IS USED FOR THIS CONNECTOR PIN #.
D βN FOR CPIN'S ONLY. PUTS YOU AT THE CURRENT OFFSET FOR THE
LOC TEXT AND LETS YOU MOVE IT. OFFSET IS RELATIVE TO CHAR
SIZE OF LOC TEXT NOT PIC SCALE. ILLEGAL IF εQ DONE TO THIS
POINT.
COMMANDS TO MOVE ALONG WIRES:
PC SEGMENT CHOSEN IS THE ONE WHICH MOST NEARLY POINTS IN THE
CORRECT DIRECTION. IF NONE IN RIGHT DIRECTION, WILL CHOSE
AN ORTHOGONAL ONE IF ONLY ONE EXISTS.
D CHOSES SEGMENT IN THE SPECIFIED DIRECTION. IF NONE EXISTS
WILL CHOSE ONE IN ORTHOGONAL DIRECTION IF ONLY ONE.
NODEC DEC DIRECTION
λ⊂ λ3 LEFT
λ⊃ λ4 RIGHT
λ∪ λ2 DOWN
λ∩ λ1 UP
α" IF TEXT ON THIS POINT, ASKS FOR TEXT MACRO NAME. THEN
STORES A COPY OF THE THE TEXT IN THE MACRO. NULL MACRO
IF NOT TEXT.
β" ASKS FOR MACRO NAME, THEN STUFFS A STRING IN IT
REPRESENTING THE PIN NAME ON THIS POINT. IF NOT
PIN, NULL STRING RESULTS.
FOR CPIN STRING IS:
BAY/TOPRACK/BOTTOMRACK/SLOT/PADDLE/PIN/SIDE
FOR DIP PIN STRING IS:
BAY/TOPRACK/BOTTOMRACK/SLOT/DIPLETTER/DIPNUMBER"("PINNUMBER")"
NODEC α&
DEC α% <CURRENT SET>←<CURRENT SET> UNION <CLOSEST POINT>
POINT MAY NOT BE A BODY ATTACHEMENT POINT. IN PC
POINT MAY NOT BE A CONNECTOR PIN.
NODEC β&
DEC β% TRACE CONNECTIONS TO THIS POINT THROUGH BODIES AND POINTS
AND PUT EVERYTHING FOUND IN A SET, ENTER SET MODE AND MOVE
CURSOR TO SET CENTER AND MAKE SURE IT IS ON SCREEN.
NODEC ε&
DEC ε% CLEAR <CURRENT SET>.
α# REMOVE POINT FROM CURRENT SET.
β# REMOVE POINT FROM ALL SETS.
D εF ASKS "SEARCH STRING". IF ENDED WITH ALTMODE NOTHING IS DONE.
IF NULL STRING, OLD ONE WILL BE USED IF ANY. SEARCHES FOR
ALL POINTS WHOSE TEXT HAVE THE SEARCH STRING AS A SUBSTRING.
THE SPECIAL CHARS ALLOWED ARE DESCRIBE IN THE "F" COMMAND
IN ALTER MODE DESCRIPTION. IF A MATCH IS FOUND, THE POINT
IS MARKED FOR LATER REFERENCE.
D βF ASKS "SEARCH STRING". CONNECTOR AND DIP PIN NAMES
ARE CONVERTED TO STRINGS AS IN β" AND MATCHED AGAINST
THE STRING YOU TYPE AS IN εF.
D αF FIND A MARKED POINT. IF ON SCREEN, MOVE CURSOR THERE. IF NOT
MOVE IT TO SCREEN CENTER AND MOVE CURSOR THERE.
L . SAVE NAME OF THIS PIN (MUST BE BODY PIN OR CONNECTOR
PIN), AND GO TO THE OTHER PROG. IT IS THEN LOOKED UP
IN THE OTHER PROG. IF IT IS FOUND, IT AND THE CURSOR
ARE BROUGHT TO THE CENTER OF THE SCREEN. IF PC AND
A CONNECTOR PIN, YOU ARE PLACED ON THE PROPER SIDE OF
THE CARD.
α. (PERIOD) TRACE WIRE ATTACHED TO THIS POINT AND FLASH IT.
TRACING INCLUDES WIRES WITH SAME SIGNAL NAMES (D ONLY).
IF ANY CONS ARE ON THE WIRE, BUT OFF SCREEN, ONE OF THEM
IS FLASHED IN THE UPPER RIGHT CORNER OF THE SCREEN(D ONLY).
L ALL PINS FOUND ARE PUT IN A LIST AND LOOKED UP IN THE
OTHER PROG THE NEXT TIME YOU GO THERE, THEN THEY AND
ANY POINTS THEY CONNECT TO ARE FLASHED.
β. EQUIVALENT TO "α." FOLLOWED BY "εV" IF LAYOUT VERSION
OTHERWISE SAME AS "α.".
LRPC ε. ENTER ROUTING MODE FOR FLASHING PINS.
PROGRAM RESPONDS WITH "ROUTING PAIR = ".
YOU WILL NOTICE THAT THE FLASHING PINS HAVE
LETTERS ON THEM. TYPING TWO OF THE LETTERS
FOLLOWED BY CR, CAUSES THE ROUTING ROUTINE
TO BE ENTERED WITH THESE TWO PINS AS THE
ENDPOINTS. ALL THE NORMAL COMMANDS APPLY TO THE ROUTING
ROUTINE (NORMALLY ENTERED BY "εE") UP UNTIL THE TIME
THAT YOU LEAVE IT. TYPING "ALTMODE" CAUSES YOU TO LEAVE
ROUTING MODE. ANYTHING FUNNY GETS YOU THE
QUERY AGAIN!
LRD ε. EQUIVALENT TO "εV" FOLLOWED BY "ε."!
λJ<letter> FINDS LETTER <letter> OF FLASHING PINS AND MOVES
CURSOR THERE (IF POSSIBLE). ONLY WORKS WHEN LETTERS ARE
BEING SHOWN! (ALSO WORKS FOR JUMPING TO "SHORT" ERRORS
IF YOU TYPE A NUMBER INSTEAD OF A LETTER).
λJ←<number>
THIS FINDS THE nTH FLASH CONNECTOR PIN (DEFAULT IS 1)
AND JUMPS TO IT.
εA IF THE CLOSEST POINT HAS TEXT ON IT YOU ENTER ALTER MODE!
ALTER MODE IS A TEXT EDITOR DESCRIBED BELOW
RPC αE SET ENDPOINT ONE FOR ROUTING. A "←" INDICATES ENDPOINT ONE.
RPC βE SET ENDPOINT TWO FOR ROUTING. A "↔" INDICATES ENDPOINT TWO.
RPC εE MAKE A ROUTE FROM ENDPOINT ONE TO TWO. THE ALGORITHM
COMPUTES SCORES FOR ROUTES. IT TRIES TO FIND ROUTES WITH
SCORES OF 0 FIRST, THEN 1, ETC. WHEN A ROUTE IS FOUND YOU
WILL BE ASKED "HOW ABOUT THIS ONE" AND THE ROUTE WILL BE
BLINKED. WIRES ON THE CURRENT SIDE WILL BE BRIGHTER THAN
THOSE ON THE OTHER. IF YOU RESPOND "Y" THE ROUTE WILL BE
MADE AND MARKED. IF YOU SAY " " (SPACE) THE ROUTE WILL BE
DISCARDED AND ANOTHER FOUND. IF YOU SAY "α " (CTRL SPACE)
THE PROGRAM WILL SHIFT TO THE NEXT HIGHEST SCORE AND
CONTINUE LOOKING. IF YOU SAY "ε$" ALTMODE THE PROGRAM WILL
JUST QUIT. ANYTHING ELSE WILL GET YOU "???" AND THE
QUESTION REPEATED. ALTMODE AND CTRL SPACE WILL WORK EVEN
WHEN THE PROGRAM IS RUNNING (KEYBOARD INPUT ONLY)!
BODY MODE:
THE FOLLOWING COMMANDS APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS
εB AND A BODY WAS FOUND.
αP PLACE A BODY AT THE CURRENT CURSOR POSITION. YOU
ARE THEN PLACED IN MOVE MODE ON THAT BODY.
PC PIN 1 GETS PAD TYPE 3 ALL THE OTHERS GET PAD TYPE 1.
D αE EDIT THE CLOSEST BODY.
D αR REPLACE THE CLOSEST BODY. YOU WILL BE ASKED FOR NEW BODY
PC αG NAME THEN THE YOU MAY SET THE REPLACEMENT MODE. IF YOU
ANSWER "E", OR "N", THEN THE CORRESPONDENCE IS MADE BETWEEN
PINS WITH IDENTICAL DEFAULT PIN NAMES (INCLUDING /B-L PART).
ONLY PINS WHICH MATCH UNIQUELY ARE DONE, IF ALL PINS CANNOT
BE UNIQUELY MATCHED IN "E" MODE, THEN YOU GET AN ERROR MESSAGE
AND NOTHING IS DONE. IF YOU ANSWER "L" TO THE REQUEST, THEN A GEOMETRIC
(CLOSEST PIN) MAPPING IS USED. IF YOU ANSWER "C" TO THE
REQUEST A GEOMETRIC MAPPING WHICH WORKS FOR DIFFERENT #S
OF PINS WILL BE USED. IF YOU ANSWER <CRLF> THEN YOU WILL BE
ASKED FOR THE CORRESPONDENCE PIN BY PIN. ANY UNSPECIFIED
PINS ON THE OLD BODY ARE DELETED, ANY UNSPECIFIED PINS ON
THE NEW BODY ARE CREATED. IN "L" MODE, IF EACH PIN CANNOT
BE MATCHED TO ANOTHER YOU WILL BE THROWN OUT. DURING THE ASKING
OF THE CORRESPONDENCE QUESTION, BOTH THE OLD AND NEW BODIES
WILL BE DISPLAYED WITH PIN IDS SHOWN FOR REFERENCE. THE OLD
BODY WILL BE ON THE LEFT.
D βR REPLACE SOME. ASKS FOR OLD BODY NAME, THEN NEW BODY NAME,
PC βG THEN SETS UP CORRESPONDENCE AS IN αR, THEN PUTS A "*" ON
EACH INSTANCE OF THE OLD BODY AND ASKS "THIS ONE?" IF YOU
SAY "Y", IT IS REPLACED, OTHERWISE IT IS NOT. IF YOU SAY
ALTMODE YOU GET BACK TO BODY MODE.
D εR REPLACE ALL. LIKE REPLACE SOME EXCEPT YOU AREN'T ASKED.
PC εG "
αD DELETE THE CLOSEST BODY.
βD DELETE THE CLOSEST BODY, PINS ARE TURNED INTO POINTS
INSTEAD OF BEING DELETED.
αM MOVE THE CLOSEST BODY. THE CURSOR IS PUT AT THE CENTER OF
THE BODY. THEN ALL PINS ON THE BODY ARE MASSAGED AS THE
BODY IS MOVED. ANY CHARACTER STOPS YOU MOVING.
αN "NUMBER" THE CLOSEST BODY. NUMBERS MAY BE OF THE FOLLOWING
FORM:
D #LL#L# (BAY/TOPRACK/BOTTOMRACK/SLOT/DIP COORDS LETTER/NUMBER)
OR
L# (DIP COORDS LETTER/NUMBER)
IF THE LOCATION OFFSET IS FOLLOWED BY "-n" THEN n IS USED
TO DO AN εN TO THIS BODY. ALSO AN "L", "R", OR "*" MAY FOLLOW,
WHICH WILL BE USED TO DO A βT TO THE BODY. THE OFFSET OF
THE LOCATION STUFF IS SET TO THAT IN THE BODY DEFINITION,
ALSO A BIT IS TURNED ON WHICH CAUSES ANY CHANGES TO THAT
OFFSET IN THE DEFINITION TO BE UPDATED IN EACH BODY WITH
THE BIT ON. THE BIT IS TURNED OFF BY THE βN COMMAND.
D βN LEGAL ONLY IF αN DONE PREVIOUSLY. PUTS YOU AT CURRENT
OFFSET FOR LOC TEXT AND LETS YOU MOVE IT. THIS OFFSET
IS SCALED BY DRAWING SCALE, NOT CHAR SIZE. THIS COMMAND
TURNS OFF THE BIT WHICH CAUSES THIS LOC TO FOLLOW THE
OFFSET SET IN THE BODY DEFINITION.
D εN IF THERE IS A DIP TYPE SET, READS THE DIP DEFINITION
FROM THE FILE DIPS.DIP ON THE LIBRARY AREA. THEN ASKS WHICH SECTION
YOU WANT THE PINS FROM, AND USES THE DEFAULT PIN NAMES AS A MASK
TO MAP THE PIN #'S AND SET THEM.
αO ROTATE CLOSEST BODY 90 DEGREES COUNTER CLOCKWISE.
MIRROR IMAGE THE BODY AFTER ROTATING 360 DEGREES.
αS SWAP. ASKS FOR TWO PIN ID'S (PIN #'S IN PC). IF
THEY EXIST ON THIS BODY ALL LINES, TEXT, AND
ANYTHING ELSE ARE SWAPPED BETWEEN THESE TWO POINTS.
WHILE ASKING FOR PIN IDS, THEY ARE DISPLAYED ON THE BODY.
D βS SWAP PIN #'S. ANY PIN #'S ASSOCIATED WITH THE ID'S
YOU TYPE WILL BE INTERCHANGED.
D βT ASK FOR AN "L", "R", OR "*". "L" MEANS PIN 1 OF DIP GOES TO
PIN 2 OF SOCKET. "R" MEANS PIN 1 OF DIP GOES TO PIN
1 OF SOCKET. "*" MEANS TURN OFF PREVIOUS "R" OR "L".
THIS MERELY SETS BITS IN THE BODY WHICH
ARE PASSED TO THE WIRE LISTER WITH THE PIN#. IF A PIN
# NEEDS 1 ADDED TO IT TO GET THE SOCKET PIN # THEN
A "+" WILL APPEAR AFTER IT, IF IT NEEDS 2 ADDED TO IT
A "+2" WILL APPEAR AFTER IT.
D βP SET PIN #'S FROM DEFAULT PIN NAMES.
NODEC α&
DEC α% <CURRENT SET>←<CURRENT SET> UNION <CLOSEST BODY>
NODEC β&
DEC β% TRACE CONNECTIONS TO THIS BODY THROUGH POINTS AND BODIES
AND PUT EVERYTHING FOUND IN A SET, ENTER SET MODE AND MOVE
CURSOR TO SET CENTER AND MAKE SURE IT IS ON SCREEN.
NODEC ε&
DEC ε% CLEAR <CURRENT SET>.
NODEC α≡
DEC α5 TRACE ALL PINS ON THIS BODY TO THE NEXT POINT.
IF IT IS NOT A PIN ON ANOTHER BODY, PUT IT
IN A SET WITH THIS BODY. THEN ENTER SET MODE AND
PLACE CURSOR AT SET CENTER.
α# REMOVE BODY FROM CURRENT SET.
β# REMOVE BODY FROM ALL SETS.
εF ASKS "SEARCH STRING". IF ALTMODE TYPED NOTHING IS DONE.
IF NULL STRING, PREVIOUS SEARCH IS REPEATED.
FOR EACH BODY, THE NAME (D) OR A STRING OF DIGITS REPRESENTING
THE # OF PINS (PC) IS MATCHED AGAINST THE SEARCH STRING.
IF A MATCH OCCURS, THE BODY IS MARKED FOR LATER.
βF ASKS "SEARCH STRING". IF ALTMODE TYPED NOTHING IS DONE.
IF NULL STRING, PREVIOUS SEARCH IS REPEATED.
CONVERTS THE LOCATION OF EACH BODY INTO A STRING AND MATCHES
IT AGAINST THE SEARCH STRING. MATCHES ARE MARKED.
αF FIND NEXT BODY. SEARCHES DOWN THE BODY LIST FOR A MARKED BODY.
IF ONE IS FOUND, THE CURSOR IS PLACED ON IT AND IT IS
BROUGHT ON SCREEN (IF OFF).
D α" PUT BODY NAME INTO MACRO.
PC α" MAKE MACRO OF # OF PINS (STRING OF DIGITS). IF 2 PIN DIP,
A <LF> AND THE SEPARATION IN MILS IS ALSO ADDED.
β" MAKE MACRO WITH LOCATION TEXT IN IT. NULL MACRO IF NO LOC.
ε" MAKE MACRO OUT OF DIP NAME. NULL MACRO IF NO DIP TYPE.
D αT PLACE BODY TEXT (SEE BODY TEXT/PROPERTY MODE).
D αY PLACE BODY PROPERTY (NEW OR OLD). (SEE BODY TEXT/PROPERTY MODE)
D βY CHANGE BODY PROPERTY (OLD). (SEE BODY TEXT/PROPERTY MODE)
D εY ENTER BODY TEXT/PROPERTY MODE.
THE CLOSEST BODY BECOMES THE "CURRENT" BODY, THAT IS
THE ONE WHOSE TEXT/PROPERTIES YOU ARE MANIPULATING.
BODY TEXT/PROPERTY MODE:
CLOSEST BODY TEXT IS INDICATED BY A "BT".
INVISIBLE BODY TEXT WILL NOT BE FOUND UNLESS MADE VISIBLE ("XIDENTS").
D αT LIKE αT IN EDIT TEXT/PROPERTY MODE, BUT TEXT IS
ASSOCIATED WITH THE CURRENT BODY NOT THE DEFINITION.
D αY LIKE αY IN EDIT TEXT/PROPERTY MODE, BUT IF PROPERTY
ALREADY EXISTED IN BODY DEF, THAT VERSION OF THE
PROPERTY IS NO LONGER DISPLAYED. ALSO THE NEW PROPERTY
TEXT IS NOT AFFECTED BY CHANGES TO THE BODY DEFINITION.
D βY LIKE βY IN EDIT TEXT/PROPERTY MODE, BUT WITH SAME
DIFFERENCES AS αY IN BODY TEXT/PROPERTY MODE.
D αK STOP DISPLAYING. IF TEXT, DELETE. IF PROPERTY, MAKE
IT INVISIBLE.
D αD DELETE TEXT OR PROPERTY.
D βD MAKE PROPERTY INTO ORDINARY TEXT.
D αM MOVE TEXT. TEXT FOLLOWS CURSOR UNTIL YOU TYPE
SPACE OR ALTMODE.
D βM MOVE TEXT OFFSET.
D εM MOVE TEXT, BUT START BY MOVING TEXT TO CURSOR.
D εA ENTER ALTER MODE WITH CLOSEST TEXT.
D
STANFO αZ LINE EDIT TEXT. LINE EDITOR CURSOR IS AT BEGINNING OF LINE.
D
STANFO αQ LINE EDIT TEXT. LINE EDITOR CURSOR IS AT END OF LINE.
D εZ RECALCULATE TEXT OFFSET TO CENTER IT OVER MOVE POINT.
TEXT IS NOW AUTOMATICALLY OFFSET WHEN CHANGED.
D ε$ ALTMODE
D <SPACE> STOP MOVING.
D α" STORE TEXT INTO MACRO.
D β" STORE PROPERTY NAME INTO MACRO.
D αF FIND NEXT TEXT/PROPERTY WHICH WAS MARKED BY βF OR εF.
D βF FIND AND MARK ALL PROPERTIES WHICH HAVE THE STRING
YOU TYPE AS A SUBSTRING OF THEIR PROPERTY NAMES.
D εF FIND AND MARK ALL TEXT/PROPERTIES WHICH HAVE THE STRING
YOU TYPE AS A SUBSTRING OF THEIR TEXT.
D αE ENTER BODY EDITOR WITH CURRENT BODY.
BODY TEXT/PROPERTY MODE EXTENDED COMMANDS:
D TMOVE MOVE TEXT OFFSET WITH CURSOR COMMANDS.
SET MODE:
THE FOLLOWING COMMANDS APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS
εS AND A SET WAS FOUND
λ+ DRAW A BOX AROUND THE POINTS AND BODIES YOU WOULD
LIKE IN THE SET, USING + LIKE WITH DRAWING LINES.
SAY - TO CLOSE THE BOX AND THE SET IS DEFINED.
ALL MEMBERS OF THE SET WILL HAVE B'S OR P'S ON THEM.
PSEUDO-CENTER IS INDICATED BY AN S.
βP MAKES A COPY OF THE CLOSEST SET AT
THE CURRENT CURSOR LOCATION, THEN
PUTS YOU IN MOVE-THE-SET MODE (SEE BELOW).
αM POSITIONS THE CURSOR ON THE CENTER OF THE
SET. THE SET NOW FOLLOWS THE
CURSOR. THE SET MEMBERS ARE AGAIN INDICATED.
εM LIKE αM, EXCEPT THAT THE SET IS MOVED TO
THE CURSOR BEFORE MOVING IS STARTED.
αD DELETE THE CLOSEST SET.
βD DELETE ALL ELEMENTS OF THE CLOSEST SET FROM THE PICTURE.
εD DELETE ANYTHING NOT IN CLOSEST SET.
THE <EXISTS> NAME IS FORGOTTEN.
PC αO ROTATE SET 90 DEGREES COUNTER CLOCKWISE.
βK DELETE ALL TEXT ON POINTS IN SET!
NODEC α&
DEC α% <CURRENT SET>←<CURRENT SET> UNION <CLOSEST SET>
THIS MAKES A NEW SET IF THERE IS NO CURRENT SET.
NODEC β&
DEC β% <CURRENT SET>←≡<CLOSEST SET> DOESN'T MAKE NEW SET
NODEC ε&
DEC ε% CLEAR <CURRENT SET>.
α# REMOVE ALL MEMBERS OF CLOSEST SET FROM CURRENT SET.
ILLEGAL IF CURRENT SET IS CLOSEST.
β# REMOVE ALL MEMBERS OF CLOSEST SET FROM ALL SETS.
THEN DELETE CLOSEST SET.
αJ MOVE CURSOR TO CURRENT SET AND MAKE IT CLOSEST.
LINE MODE:
THE FOLLOWING COMMANDS APPLY IF THE LAST PRIMITIVE SEARCH COMMAND WAS
εL AND A LINE WAS FOUND.
αD DELETE THE LINE. DOES NOT AFFECT ITS ENDPOINTS.
PC βD DELETE A WIRE. DELETES THE CLOSEST LINE, THEN FOLLOWS
LINES LEAVING THE ENPOINTS OF THE ORIGINAL LINE, DELETING
AS IT GOES. IT ALSO FOLLOW FEEDTHROUGHS THROUGH THE
BOARD, BUT NOT DIP PINS. THIS PROGRESSES UNTIL A JUNCTION
IS REACHED.
αB PUTS A BEND ON THE LINE EVEN WITH THE CURSOR (MAKES IT
INTO 3 SEGMENTS). YOU ARE THEN MOVING THE MID-POINT.
D βB PUTS A POINT ON THE LINE EVEN WITH THE CURSOR.
PC αJ "JUMPS" SEGMENT TO OTHER SIDE OF PC CARD, CREATING OR
DELETING FEED THROUGHS AS NECESSARY.
PC βJ "JUMPS" A "WIRE" TO THE OTHER SIDE OF THE PC CARD, CREATING
OR DELETING FEED THROUGHS AS NECESSARY. A "WIRE" IS THE
CLOSEST SEGMENT TRACED THROUGH ADJOINING SEGMENTS UNTIL
ONE OF THE FOLLOWING IS REACHED; A FEED THROUGH, A PIN,
OR A JUNCTION!
ALTER MODE:
λ0-λ9 NUMBERS ARE REMEBERED AND USED AS REPEAT FACTORS
FOR SOME COMMANDS. THESE COMMANDS ARE PRECEEDED
BY <n>.
- PRECEDES <n> USED IN SOME COMANDS TO DO
BACKWARDS DELETE, MOVE,ETC. USE IN COMMAND
INDICATED BY <->.
\<size> Text alter mode and edit alter mode only. This sets
the character size of the this piece of text. The
format is the same as for text typin:
<size> = V<digit 1-4>
"V" IS OPTIONAL (FOR VERTICAL TEXT)
<n>S<char> MOVE TO CHAR (END IF NOT FOUND)
IF FOUND POINTER IS AFTER CHARACTER.
<-><n>D DELETE n CHARACTERS (NO-OP AT END)
IF <->, N CHARACTER BEFORE POINTER ARE DELETED.
<n>C<STRING OF LENGTH N>
CHANGES THE NEXT N CHARACTERS IN THE TEXT
TO THE NEXT N CAHRACTERS TYPED. ALT MODE (ε$)
OR <CR> TYPED IN <STRING> CAUSES THE CORRESPONDING
TEXT CHARACTER TO BE UNCHANGED.
<-><n><space> MOVE FORWARD n SPACES (NO-OP AT END OF LINE)
IF <->, MOVE BACKWARDS.
<-><n><backspace> MOVE BACKWARD n SPACES (NO-OP AT BEGINNING OF LINE)
IF <->, MOVE FORWARDS.
I ASKS "INSERT TEXT←" AND INSERTS THE STRING YOU TYPE.
TEXT IS INSERTED BEFORE THE CURRENT CHAR WHICH
REMAINS THE CURRENT CHAR.
<-><n>R EQUIVALENT TO "<-><N>DI".
ε$ <altmode> LEAVE ALTER MODE.
<n>K<char> DELETE UP TO AND INCLUDING THE NTH OCCURENCE OF
<char>. NO DELETE IF NOT FOUND BUT LEAVES YOU AT
END OF LINE.
<n>N SEARCH TO nTH NUMBER (A NUMBER IS ANY CONTIGUOUS
SEGMENT OF DIGITS). END OF LINE IF NOT FOUND.
<n># SEARCH TO nTH NUMBER. IF FOUND ASK FOR TEXT MACRO
NAME, AND STORE STRING OF DIGITS IN IT.
THIS MACRO MAY NOW BE CALLED WHERE EVER YOU NEED
A NUMBER!
<n>U SEARCH TO nTH NUMBER AND DELETE IT.
<n>F<string><t> SEARCHES FOR THE Nth OCCURENCE OF <string> AS A
SUBSTRING OF THE CURRENT TEXT. IF FOUND AND
t=ALTMODE THEN DELETE THIS OCCURENCE <string>
OTHERWISE DONE. IF t≠ALTMODE THEN t MUST = CRLF.
PC????? IF STRING IS NULL, NO SEARCH IS DONE
D IF STRING IS NULL, THEN "SEARCH STRING" IS USED
UNLESS IT IS ALSO NULL IN WHICH CASE NO SEARCH
IS DONE.
HERE IS HOW THE MATCHING IS DONE:
IF THE FLAG FOR "SPACES" IS OFF (DEFAULT EXCEPT AT DEC) THEN ANY
SPACES IN EITHER THE STRING OR THE SEARCH STRING
ARE IGNORED, OTHERWISE THEY ARE NORMAL CHARS.
↔ IS CONVERTED TO A SPACE. IF THE FLAG "EXACT"
IS OFF (DEFAULT) THEN LOWER CASE CHARS ARE CONVERTED
TO UPPER CASE.
THE FOLLOWING SPECIAL CHARS ARE CURRENTLY RECOGNIZED:
NODEC DEC
| | BEGINNING OR END OF LINE.
↑T ? ANY CHARACTER.
≠ ↑E INVERT MATCH CONDITION ON NEXT THING.
∞ ↑N ANY NUMBER OF NEXT THING WILL MATCH, INCLUDING 0.
SMALLEST NUMBER OF CHARACTERS NECESSARY WILL BE USED.
≡ ↑↑ QUOTE NEXT CHARACTER.
$ $ (DOLLAR SIGN) MATCH ANY LETTER.
% % MATCH ANY DIGIT (0-9).
↓ ↓ MATCH ANY ALPHANUMERIC.
EDIT MODE:
THE EDITOR STARTS UP IN "EDIT MODE".
LEGAL COMMANDS ANY TIME ARE:
εP ENTER PIN MODE.
εT ENTER TEXT/PROPERTY MODE.
αI ENTER INSERT MODE. THE CURRENT POINT IS SET TO THE FIRST
POINT OF THE BODY AND THE CURSOR IS PUT THERE.
ε$(ALTMODE) RETURN TO EDIT MODE!
αP SET A PIN. POSITION THE CURSOR FIRST. YOU WILL BE ASKED
"PIN NAME?". TYPE A DECIMAL NUMBER. THE PIN WILL APPEAR AT
THE CURSOR POSITION.
YOU MAY ALSO FOLLOW THE THE PIN NAME WITH:
</<B>><-<H,L,>>
<> PAIRS INDICATE OPTIONAL ARGUMENTS. THE <H,L,> MEANS
H, L, OR NOTHING. THE /B SETS THIS PIN AS A BUSSED THROUGH
OCCURENCE OF THE THE PINS WITH THIS DEFAULT NAME. / WITH
NO B AFTER IT CLEARS THIS. A BUSSED THROUGH PIN IS THE SAME
PHYSICAL PIN, BUT THE PIN # WON'T PLOT. -<H,L,> SETS
THE DEFAULT POLARITY TO HI, LOW, OR NONE RESPECTIVELY.
αT PLACE TEXT (SEE EDIT TEXT/PROPERTY MODE).
αY PLACE NEW OR CHANGE OLD PROPERTY (SEE EDIT TEXT/PROPERTY MODE).
βY CHANGE OLD PROPERTY, CLOSEST MATCH ON NAME.
(SEE EDIT TEXT/PROPERTY MODE).
αE EXIT THE EDITOR. (RETURN TO DRAWING LEVEL AND MODE LAST
USED THERE.)
EXTENDED COMMANDS IN EDITOR:
DISLOC ALWAYS DISPLAY LOCATION TEXT ON EACH INSTANCE
OF THIS BODY IN DRAWING.
-DISLOC DON'T DISPLAY LOCATION TEXT ON AN INSTANCE OF
THIS BODY IF THE OFFSET IS FOLLOWING THE DEFINITION.
EDIT MODE COMMANDS:
DURING EDIT MODE, A STAR INDICATES THE CLOSEST POINT IN THE
BODY LINES FOR USE WITH αR, αM, βI, αD COMMANDS.
α" ASKS FOR A MACRO NAME, THEN DEFINES THAT MACRO TO BE
THE NAME OF THE BODY YOU ARE EDITING.
ε" SAME AS α" BUT MAKES MACRO OUT OF DIP TYPE NAME
INSTEAD OF BODY NAME.
αM
βI ENTER INSERT MODE. THE CURRENT POINT IS SET TO
THE POINT WHICH PREVIOUSLY HAD A STAR ON IT.
αG "GET" A BODY DEF BY NAME AND ADD IT TO THE END OF THIS BODY.
YOU WILL BE ABLE TO MOVE IT(NORMAL CURSOR MOVING) AND
ROTATE IT (USING αO) UNTIL YOU TYPE SPACE. ALTMODE WILL
FLUSH THE BODY WITHOUT PLACING IT.
αD DELETE "CLOSEST" POINT.
αR CHANGE FLAVOR OF CLOSEST POINT. WAITS FOR + OR -.
βN MOVES THE CURSOR TO THE CURRENT INITIAL LOCATION OFFSET AND
THEN LETS YOU MOVE IT UNTIL YOU TYPE SPACE OR ALTMODE.
INSERT MODE COMMANDS:
THE CURRENT POINT ON THE BODY LINES FOLLOWS THE CURSOR UNTIL
YOU LEAVE INSERT MODE.
λ+ THIS TERMINATES THE CURRENT VECTOR FOLLOWING
THE CURSOR. AND STARTS A VISIBLE ONE FOLLOWING IT.
λ- SAME AS + BUT AN INVISIBLE VECTOR IS STARTED. (FEAR NOT
YOU CANNOT WASTE SPACE BY PUTTING TWO INVISIBLE VECTORS
TOGETHER.)
αR WAITS FOR A "+" OR A "-" THEN CHANGES THE VECTOR "LEAVING"
THE CURRENT POINT TO THE CORRESPONDING TYPE.
αD DELETE THE CURRENT POINT. THIS WILL LEAVE A VECTOR JOINING
THE TWO NEIGHBORING POINTS THE TYPE WILL BE THAT OF THE
ONE ALREADY ON THE LAST POINT. HOWEVER THE CURSOR IS ON
THE NEXT POINT.
SPACE MOVE THE CURSOR TO THE "NEXT" POINT.
BACKSPACE MOVE THE CURSOR TO THE "PREVIOUS" POINT.
TEXT/PROPERTY MODE COMMANDS:
A STAR INDICATES THE CLOSEST TEXT/PROPERTY.
AN INVISIBLE PROPERTY CANNOT BE CLOSE TO THE CURSOR
UNLESS "XIDENTS" HAS BEEN DONE (MAKING IT VISIBLE).
αT PLACE BODY TEXT AT THE CURRENT CURSOR POSITION.
THE SIZE KLUDGE IN DRAWING MODE APPLIES HERE.
WHEN TEXT IS PLACED, THE OFFSET IS CALCULATED TO CENTER
THE TEXT OVER THE CURSOR POSITION. THIS OFFSET IS
MAINTAINED WHENEVER THE TEXT IS CHANGED, UNLESS YOU
EXPLICITLY MOVE IT YOURSELF.
αY ASKS FOR PROPERTY NAME, THEN ASKS FOR TEXT TO ASSOCIATE
WITH PROPERTY. IF PROPERTY DOES NOT EXIST, TEXT IS PLACED
AS IN αT, BUT MAY BE REFERRED TO BY ITS PROPERTY NAME.
IF PROPERTY EXISTS, ITS TEXT IS REPLACED BY THE TEXT
YOU TYPED. IF EITHER THE PROPERTY NAME OR THE TEXT IS
ENDED WITH ALTMODE (ε$) NOTHING IS DONE.
βY ASKS FOR PROPERTY NAME, YOU DO NOT HAVE TO TYPE THE
FULL NAME OF THE PROPERTY, ONLY ENOUGH TO UNIQUELY
IDENTIFY IT. IF THE PROPERTY IS FOUND, THE FULL PROPERTY
NAME IS TYPED OUT. THEN YOU ARE ASKED FOR THE NEW TEXT
TO ASSOCIATE WITH IT. AGAIN ALTMODE (ε$) GETS YOU OUT.
αK STOP DISPLAYING TEXT/PROPERTY. IF TEXT, THIS DELETES IT.
IF IT IS A PROPERTY, IT IS NO LONGER DISPLAYED, BUT THE
BODY DEF STILL HAS THAT PROPERTY. PROPERTIES WHICH ARE
NOT BEING DISPLAYED WILL BECOME VISIBLE UNDER "XIDENTS".
αD DELETE TEXT OR PROPERTY COMPLETELY.
βD IF PROPERTY, CHANGE TO ORDINARY TEXT. IF INVISIBLE,
THEN CHARACTER SIZE IS SET TO THE STANDARD.
αM MOVE THE TEXT/PROPERTY. THE TEXT FOLLOWS THE CURSOR
UNTIL YOU TYPE A SPACE.
βM CHANGE TEXT OFFSET FROM TEXT LOC.
AFTER THIS COMMAND, OFFSET IS NOT AUTOMATICALLY
RECALCULATED WHEN TEXT IS CHANGED.
εM GRAB TEXT TO CURSOR. LIKE αM, BUT TEXT MOVES TO CURSOR
INITIALLY.
STANFO αZ LINE EDIT TEXT. LINE EDITOR CURSOR STARTS AT
BEGGINNING OF LINE.
STANFO αQ LINE EDIT TEXT. LINE EDITOR CURSOR STARTS AT
END OF LINE.
εZ RECALCULATE OFFSET FOR TEXT TO CENTER IT OVER
MOVE POINT. TEXT CHANGES WILL AGAIN UPDATE OFFSET.
α" STORE TEXT INTO MACRO.
β" STORE PROPERTY NAME INTO MACRO.
αF FIND NEXT MARKED TEXT STRING.
βF ASKS FOR STRING, THEN FINDS AND MARKS ALL PROPERTIES
WHICH HAVE THE STRING AS A SUBSTRING OF THEIR PROPERTY
NAME.
εF ASKS FOR STRING, THEN FINDS AND MARKS ALL TEXT WHICH
HAS THAT STRING AS A SUBSTRING.
EXTENDED COMMANDS FOR EDIT TEXT/PROPERTY MODE:
TMOVE MOVE TEXT/PROPERTY OFFSET USING CURSOR
MOVE COMMANDS. THIS STOPS AUTOMATIC
RECALCULATION OF TEXT OFFSET.
PIN MODE COMMANDS:
A STAR INDICATES THE CLOSEST PIN.
αD DELETE CLOSEST PIN
αM MOVE THE CLOSEST PIN. CURSOR IS PLACED ON PIN
AND PIN FOLLOWS IT UNTIL SPACE IS TYPED.
αN ASKS "NEW PIN NAME?", THEN CHANGES THE NUMBER OF THE CLOSEST
PIN TO WHAT EVER YOU TYPE. SAME RESTRICTIONS ON NUMBER
AS WHEN PLACING NEW PIN.
βN ASKS "LOCATION # (0-7)?" IF YOU TYPE "?"<CR> YOU WILL GET
A LIST OF THE OPTIONS. THIS NUMBER CONTROLS WHERE THE PIN
NUMBERS ARE SHOWN.
PIN DISPLACEMENTS ARE ACCORDING TO THIS CHART.
0=UP RIGHT 4=DOWN LEFT
1=UP 5=DOWN
2=UP LEFT 6=DOWN RIGHT
3=LEFT 7=RIGHT
εN USED TO BE "NIPPLE BIT". NOW IT IS MORE GENERAL.
YOU MAY NOW TYPE X,Y (OR JUST X) OFFSET FOR PIN NUMBER.
THE UNIT IS 1 CURSOR STEP. THE VALUES MAY BE SIGNED.
αF AUTOMATICALLY CALCULATES LOCATION #. IF IN OUTSIDE MODE
THEN WILL TRY TO PUT IT OUTSIDE, ELSE INSIDE. INSIDE IS
STARTUP DEFAULT.
εF DO αF TO ALL PINS OF BODY.
DEC βP ASKS "POLARITY?" TYPE H OR L TO SET THE DEFAULT ON THE
NEAREST PIN. TYPE <CR> TO CLEAR THE DEFAULT.
TYPE ε$ TO ESCAPE WITH NO CHANGE.
EXTENDED COMMANDS FOR EDIT PIN MODE:
FLPIN ASKS FOR STRING, AND MARKS ALL PINS WHOSE
PIN NAME CONTAIN THE STRING AS A SUBSTRING.
FLPNEXT FIND NEXT MARKED PIN.
MACRO'S:
α: EQUIVALENT TO ;R0<cr>
λ;<-><n><l> MACRO COMMAND. <-><n> IS ARGUMENT, <l> IS COMMAND.
<-> IS OPTIONAL. IF NOT AT COMMAND LEVEL (STAR PROMPT),
YOU MUST USE AT LEAST 1 <ALT> BEFORE THE ";".
MACRO COMMANDS:
S STOP ALL MACROS IMMEDIATELY. THIS IS WHAT TO DO WHEN
YOU ARE INSIDE A MACRO AND YOU DECIDE YOU HAVE SCREWED
UP.
H SUBSTITUTE THE VALUE OF A VARIABLE AT THIS POINT.
ASKS FOR THE VARIABLE NAME. TERMINATE THE NAME WITH
A CARRIAGE RETURN.
I INPUT FROM THE TTY. THE NEXT CARRIAGE RETURN TYPED
SIMULATES TYPING ";R0".
Y ASKS FOR A CHARACTER, READS INPUT FROM
DSKIN FILE UNTIL THIS CHARACTER IS SEEN. THEN TURNS
OFF DSKIN AND PROCEEDS TO TAKE INPUT FOLLOWING THE ;Y.
P START TEMPORARY MACRO.
M START PERMANENT MACRO. EVERYTHING FROM HERE TO THE NEXT
<CR> WILL BE TAKEN TO BE THE MACRO NAME. ARGUMENT OF 1 BEFORE
M WILL CAUSE "SMACRO" TO HAPPEN TO THIS MACRO.
D LIKE M, EXCEPT DOESN'T EXECUTE MACRO DURING DEFINITION.
IF REPEAT COUNT IS GREATER THAN 1, THE REST OF THE
ITERATIONS WILL BE IGNORED ALSO. ARGUMENT OF 1
WILL CAUSE "SMACRO".
R END MACRO. EVERYTHING FROM HERE TO THE NEXT <CR> WILL BE
TAKEN TO BE THE REPEAT FACTOR(INCLUDING DEFINITION OF
MACRO). FOR PERMANENT MACRO'S THE REPEAT FACTOR BECOMES
PART OF THE DEFINITION. AS A SPECIAL HACK IF THE CHARACTER
"#" IS USED INSTEAD OF A NUMBER, THE NUMBER OF MATCHES
FOUND BY THE LAST "F" OR "XFDIP", ETC. COMMAND WILL BE USED.
C CALL MACRO BY NAME. EVERYTHING FROM HERE TO NEXT <CR> WILL
BE TAKEN AS THE MACRO NAME.
A FOLLOWED BY:
N,M,I
SUBSTITUTE AT THIS POINT THE NUMBER N AND INCREMENT BY M
EVERY TIME THROUGH THE MACRO I LEVELS UP FROM THE CURRENT
ONE. N AND M MAY BE NEGATIVE. I, OR M AND I MAY BE LEFT
OUT, IF SO DEFAULT I WILL BE 0 DEFAULT M WILL BE 1.
IF A <-><N> ARG PRECEDED THE "A", IT WILL BE USED
AS THE MINIMUM WIDTH OF THE RESULTANT DIGIT STRING.
<-> IS CURRENTLY IGNORED.
N SAME AS ";A" EXCEPT ALWAYS SIGNS THE NUMBER, EXCEPT FOR
ZERO WHICH EXPANDS INTO A NULL STRING!
L FOLLOWED BY:
<NUMBER><CR>
ADDS 100 (OCTAL) TO NUMBER AND RETURNS IT AS A LETTER.
IF "D" PRECEEDS THE NUMBER, G,I,O, AND Q ARE SKIPPED.
THE "D" STANDS FOR "DEC"
T WILL REQUEST TTY INPUT AT THIS POINT.
MUST BE TERMINATED BY ";R0".
U LIKE ;T IF INPUT NOT COMING FROM MACRO, OTHERWISE
IT IS A NOOP. THIS IS USEFUL WHEN YOU GET INTO
A MACRO AND DISCOVER YOU WANTED TO INITIALZE A VARIABLE
OR SOMETHING. IT ALLOWS YOU TO DO SOMETHING WHILE YOU
ARE TYPING IN THE MACRO WHICH WILL NOT BE DONE ON
SUBSEQUENT ITERATIONS.
V<n>,<macro name><cr>
THIS CAUSES TTY INPUT TO BE EXECUTED AND STORED IN THE
MACRO WHOSE NAME YOU TYPE, IF THE NEXT TIME THIS COMMAND
IS PROCESSED, ANY OF THE MACROS BETWEEN THE CURRENT LEVEL
AND THE LEVEL n UP FROM HERE (INCLUSIVE) ARE NOT IN THE
FIRST TIME THROUGH THE LOOP, A ";C" IS DONE WITH THE MACRO
NAME INSTEAD OF TAKING IN THE DEFINITION.
ANOTHER WAY OF LOOKING AT THIS IS THE CONSIDER THE MACRO
A VARIABLE ASSIGNED THE FIRST TIME YOU ENTER MACRO LEVEL
n UP FROM HERE.
F<n><flag><cr>
<flag>::= <flagname> | -<flagname>
<n>::= <macro level>
IF <flag> IS TRUE, ALL CHARACTERS ARE EATEN UNTIL A MACRO
LEVEL <n> LEVELS UP FROM THE CURRENT ONE IS LEFT.
THE FOLLOWING FLAGNAMES EXIST:
FALSE ALWAYS FALSE (USE -FALSE FOR TRUE)
CLOSES TRUE IF CLOSE TO SOMETHING
FIND TRUE IF LAST "αF" FOUND SOMETHING
AFIND TRUE IF LAST F, S, K, N, U, OR # COMMAND IN
ALTER MODE WAS SUCCESSFUL.
ENDMUL TRUE IF LAST αH INCREMENTED A MULTI STRING
VARIABLE OFF THE END (VALUE OF STRING IS NOW NULL).
DSKEND TRUE IF NO DSKIN FILE OPEN. TO FACILLITATE THE
USE OF THIS FLAG, END OF FILE WILL LOOK LIKE A MATCH
FOR THE CARACTER IN ;Y. THIS IS SO CONTROL WILL
REVERT TO A MACRO ON END OF FILE.
LSTEXP TRUE IF LAST ;X RETURNED A NON-ZERO RESULT
AEOL TRUE IF AT END OF LINE IN ALTER MODE
ABOL TRUE IF AT BEGINNING OF LINE
EDGE TRUE IF LAST CURSOR MOVE HIT SCREEN EDGE
(NOT TRUE IF IN -WINDOW MODE)
E<macro name><cr>
EVERYTHING UP TO THE NEXT ε: IS STORED
IN THE NAMED MACRO AFTER EVALUATION BY MACRO PROCESSOR.
X<expression><cr>
THIS ALLOWS ARITHMETIC EXPRESSIONS TO BE EVALUATED. THE
OPERATORS "+", "-", "/", "*" ARE RECOGNIZED, SUB-EXPRESSIONS
MAY BE FORMED USING MATCHING PAIRS OF "< >" OR "( )".
STANDARD PRECEDENCE IS USED IN EVALUATION.
=<any char.>
RETURNS A STRING OF DIGITS REPRESENTING THE DECIMAL CODE
OF THE CHARACTER MINUS 64.
#<any char.>
IF CHAR IS NOT A LETTER, DOES ;=.
ELSE CONVERTS LETTER TO NUMBER USING SEQUENTIAL NUMBERS
FOR THE DEC ALPHABET.
G<string><cr>
CONVERTS ALL LETTERS IN <STRING> TO LOWER CASE.
↑<ANY CHAR.>
RETURNS CHARACTER WHOSE ASCII CODE IS 100 LESS THAN
THAT OF THE CHARACTER TYPED. LOWER CASE IS CONVERTED
TO UPPER CASE BEFORE PROCESSING. THIS COMMAND ALLOWS
TYPIN OF CONTROL CHARACTERS BY USING THEIR LETTER.
FOR INSTANCE <CONTROL>C CAN BE GOTTEN BY ;↑C.
O<string><cr>
IF NOT TAKING INPUT FROM TTY, PRINTS STRING ON TTY
MACRO'S MAY BE NESTED TO A LEVEL OF 102 DECIMAL THE ONLY REQUIREMENT
BEING THAT EACH MACRO CONTAIN AN EQUAL NUMBER OF ;P'S AND ;R'S.
HOW TO DO IT -- PC CARDS
Start here when you have completely finished wiring
your pc card.
You are now in the PC program. You must now generate
4 plot files. The 2 outer planes (component and solder)
and the 2 inner planes (power and ground).
You should try to use the following form for plot filenames.
End the name with "C" for component, "S" for solder, "P"
for power, and "G" for ground.
To generate the component and solder plane plots
get on the appropriate side and say <ctrl><meta>W. Then
type the filename.
Now for inner planes. If you want anything but
clearances in your inner planes, STOP and see RPH. Otherwise
you now type INNER<cr> to the extended scanner. This deletes
all lines and points except dip pins and feed throughs, and
sets the pad type for these to 2 (clearances). Currently the
plane connections aren't indicated by the absence of pads.
To make the inner plane plots, use the extended mode
PPLOT command, which asks for the plane number, then the
filename. The plane number is the same as the one you gave
to attach to the plane in the first place.
MORE PC CARDS -- PCP
Now you have 4 plot files (if not see RPH). Now run PCP.
The following indicates program prompts in upper case,
then a description of your response in loser case.
It is suggested that you run PCP on a teletype when doing a TRW
run, and save the output for transfering to a planning sheet.
When program starts up, it asks:
OUTPUT MODE(S)?
If you respond "?", the following list will be typed:
CHAR EFFECT
? TYPE THIS LIST
1-9 SET SCALE FACTOR
Q QUICK (ABBREVIATE PROMPTS).
N FLUSH ANY TEXT FROM INPUT FILE
Z DELETE FILE AFTER PLOT
C PLOTTER OUTPUT
F FR80 OUTPUT
X XGP OUTPUT
G RUN X PROG AUTOMATICALLY
W SPOOL X OUTPUT, "R XS" WHEN ALL DONE
E EXTRA THICK LINES (WORKS BEST ON XGP)
S ENABLE RESTART CAPABILITY
R ROTATE PLOTTER OUTPUT
T GERBER OUTPUT
M MAP RETICLES
A ADD SYMBOL DEFINITIONS
Y MAKE DRILL TAPE FIRST TIME THROUGH
You may type any of the characters in the first column
all on one line, the program will warn you of any
conflicting modes.
Here is a brief description of each of the modes:
? Obvious
C This causes a plot to be made on the calcomp plotter.
F This causes a file to be written on the current area
with the extension 'F80'. This file when copied onto
a magtape (see description, end of page), will produce
FR80 microfilm of the pc card.
X Instead of driving the calcomp plotter, plotter commands
go into a file with the extension 'PLX'. This file when
processed by the 'X' program will produce XGP output of
your pc card.
G This specifies that when the first plot is done, the
program should link directly to the 'X' program, which
will then produce the XGP output.
W This causes output to the XGP to be generated and 'X' to
be run, but 'X' writes its output on the disk again. Later
when you have run all your cards through 'PCP', you run
'XS' which finds, prints on the XGP, and deletes all the
temporary files. This saves time and paper on the XGP.
S This command, intended for use exclusively with calcomp
plotter output, plots a cross 2" above the intial pen
position, and during the processing of the plot,
accasionally saves a core image (it will ask how often to
do this). If for some reason you must start over, merely
position the bullseye on the pen carraige over the cross
and run file called "PLTSAV.DMP", which will continue
the plot from the place where it left off.
R This will cause the plot to be rotated 90 degrees CCW.
T This will write a file with the extension 'MAG'. When
copied to a magtape (see next page) the tape can be
sent to TRW in L.A. and plotted on film on their gerber
plotter system. This also generates a 'LOG' file which
should be XGP'd and stuck in the plot log book.
M When this mode is selected, the program will ask for
pad types which want to be the same wheel pos as another
pad type, or the same as some position not accessible by
pad types directly.
A This causes PCP to accept extra symbol definitions other
than the standard ones.
Y A drill tape file is made from the first file processed.
If you select both "T" and "Y" modes, the trw output will be a drill
plot. That is, no lines, text, or pads are drawn and donut pads are
plotted at the location of each drill hole.
If you selected the "T" output mode:
and "M" mode,
If you have a pad type in your pc card, and you want
to use one of the standard reticles (i.e. nortronics
target), this allows you to map the pad type into a
different wheel position than usual. If you answer
"Y", you are asked the following:
RETICLE MAPPING LIVES FOR EVER IN THIS CORE IMAGE!
PAD TYPE NUMBER?
Here you respond with the pad type number which you
set in the pc prog. If you respond <cr>, you get out.
WHEEL POS?
Now you tell which wheel position you wish selected
for this pad type. Then you loop back to the pad
type prompt.
and "A" mode,
If you are using any characters not in the TRW
standard character set (see RPH for character
set), say Y<cr>. If you say Y, the following
will be asked:
SYMBOL DEFINITIONS LIVE FOR EVER (IN THIS CORE IMAGE).
BE SURE TO MAKE A SKETCH OF THE SYMBOL INDICATING THE "D" CODE.
D60?
Type the single character for this code (no <cr>).
Any previously assigned codes will be printed followed
their character, then you will be asked to assign the
first unassigned code. Type the character you used when
you placed the text in the PC prog.
D61?
This will continue until you answer <cr>.
If you selected the "F" output mode:
AT FR80 SCALE OF 3.7 FRAME IS ABOUT 22X17.
FR80 SCALE*10 ?
This is exactly what it seems, if your card is somewhat
smaller than this, you may use a larger scale. Use AID
to calculate the appropriate scale. <cr> will get you
37 (scale of 3.7).
FR80 FRAME IS 22X17.
The frame size will be printed if you give a scale other than 37.
SCALE FACTOR?
Scale of 1 is real size (you get this if you type <cr> alone).
Don't use anything else if you are making a TRW plot or an FR80
plot. This may be used to make detail plots.
POSITIVE X,Y OFFSET (IN INCHES, DECIMAL POINT OK!)?
This must be used to generate TRW plot tapes, and MCC drill tapes.
Both systems have 0,0 at the lower left. The standard film we are
using at TRW is 24 x 20 inches. Thus the offset should be 12,10<cr>.
The MCC drill frame size we will use is 20 x 20 inches, so use 10,10
for drill tape. If <cr> is typed, and you are making a TRW plot, 12,10
will be used. Otherwise 0,0 is used. If you are making a drill tape
for an Excellon drilling machine, the plot must be oriented so that
0,0 on the drill tape corresponds to a point centered on the fingers
and 1" below their shorting bar, with the shorting bar oriented along
the x axis and the card extending upward along the positive y axis.
The foregoing applies to the Excellon machine at MBC Electronics of
Santa Clara, CA, at least. In order to obtain this orientation, one
must consult the pc card definition in CARD.FAI[DAT,DRW] and, after
producing a .DRL file from PCP, using scale 1, and with NO offset or
rotation, the proper rotation and then offset may be entered into TD
for generating a paper tape. For further details, see info on TD
below. FR80 output is centered automatically, independent of any
rotation or offset values entered in response to the aforementioned
prompts.
The preceeding information is asked only once every time the program
is started. The rest is asked in a loop starting here. When done type
↑C (call).
FILENAME?
Type the plot filename, default extension is "PCP".
CHAR "M" HEIGHT
SCALE CODE (IN MILS)
0 M50 120
1 M51
2 M52
3 M53
4 M54
This controls the character size, the typeout actually
stops at the end of each line, <cr> suppresses text
of this scale. If this is a TRW tape, the height must be
divisible by 15. Otherwise it must be divisible by 5.
This number is the height and spacing of the characters
of that scale. Scale 0 (M50) is used for the messages,
which are plotted across the bottom of the film.
If you respond with altmode, the rest of the char. size
prompts are suppressed.
PUT PEN AT 0,0.
LINES, TEXT, AND PADS MAX X= 0.000 MIN X= 0.000 MAX Y= 0.000 MIN Y= 0.000
This information is calculated from the plot file, and does not
include the card outline. If any of the numbers are abnormally
large, STOP and get RPH immediately.
If this is a TRW plot tape the following is asked:
OPERATOR MESSAGES, 40 CHARS PER LINE (MAX). END WITH <CR>.
STANFORD A.I. PROJECT. <ALREADY ON TAPE>
This puts messages on the tape which are typed
to the operator at TRW at this point in the plot.
These messages are also plotted across the bottom
of the film for identification purposes.
The first line always identifies us, subsequent
lines should identify the plane number (0 to 4,
top to bottom) and what it is. End with a blank
line.
If you specified "Y" mode:
TYPE X,Y OF HOLES TO ADD TO DRILL TAPE
DECIMAL POINT OK, OFFSET WILL BE ADDED.
Then loop asking the question:
X,Y OF HOLE?
Until you type just return.
The hole are placed on the front of the drill tape
in the order in which you typed them.
If this is not a drill plot (pads for drill holes only), the following
question is asked (unless this is a TRW run):
SKIP PLOTTING OF ALL PADS?
This is only useful on calcomp for overlaying plots with the same
pads.
Now the program will spew out various things about how far along it is.
If the card number was available when the plot files were written, it
was passed in the file. If not, the following question will be asked:
CARD NUMBER?
Here you type the number of the card you want to use.
If you type 0<cr> or just <cr>, no card will be done.
Here progress on the card is indicated.
Now the program will type:
ACTUAL MAX X = 0.000 MIN X = 0.000 MAX Y = 0.000 MIN Y = 0.000
These numbers include the card outline as well as lines, text, etc.
They must be copied to the TRW planning sheet if this is a TRW plot.
Then it says:
PLOT DONE!
And here we loop back to the plot filename prompt!
Unless the "G" output mode was selected, in which case we go to the
'X' prog which runs automatically.
MORE PC CARDS -- AFTER PCP
At completion of plots, the following command should be typed to
generate an FR80 tape:
COPY MTA0:FOO←STANFO.F80[PLT,DRW],<all your F80 files, specifying ppn>
,STANFO.F80[PLT,DRW]<cr>
To punch paper tape from an XXX.DRL file, run TD[F,RPH] and type the filename
XXX. This is a separate program because the tape must be punched in binary.
TD has the capability to massage .DRL files to make tapes that should fit
just about any conceivable NC drilling machine axis orientation. The two
types of machines it knows about are the MCC machine (used at CINCH, CIRCO,
and VOSTRON companies), which drills only one board at a time, but which can
select from several drill sizes under tape control, and the EXCELLON machine
(used at CBDC and MBC) which has three drill heads for doing three copies of the
board at one time, and does not have a facility for changing drill sizes under
tape control. The MCC machine (the one at CINCH, at least) wants a 20 inch square
drill frame with the board centered inside the frame. The EXCELLON machine needs
to have the coordinate of the center of the board's shorting bar be (0,1), and
the rest of the board must extend along the positive Y axis. TD prompts first
for rotation, and then in the new coordinate system, accepts an offset. PC
boards are defined in the source for a .CRD file as having their center be (0,0),
so the XXXXXX.FAI source file for the XXXXXX.CRD file used for the plot must be
consulted and the distance from the center to the edge connector shorting fingers
must be found, rounded up to the nearest inch, increased by one inch, and entered
as the "x,0" to TD's offset prompt. TD will finally ask whether the origin of the
plot is to be marked. This feature writes the string "S: +X→ +Y↑" to unambiguously
verify the coordinate system present on the drill tape.
To make a TRW magtape from your 'MAG' files, type:
COPY MTA0:/EVEN←XXC.MAG,XXS.MAG,XXP.MAG,XXG.MAG,XXD.MAG
Where the file names are the appropriate files you have just generated.
The order is not important, but should agree with the file numbers on the
planning sheets and any messages on the tape itself.
You should also XGP all the 'LOG' files and put the file #'s on them.
RUNNING WL
How to run the wire lister
or
Easy little steps for muddy little feet
Commands are single letters with or without control or meta. The command
may be preceeded by any of the following:
DEC NODEC
(NOTHING) (nothing)
$ ONE ALT control
β TWO ALTS Meta
ε THREE ALTS control-meta
λ doesn't matter
If more than one of the above appear, then all will satisfy command.
In all but the "I" command, if only one wire list exists, the "WIRE
LIST ID?" prompt will be skipped.
Commands:
λE EXIT.
λ@ SAME AS "XDSKIN".
εD Enter DIP SUB-MODE. See next page for commands in DIP SUB-MODE.
←<wire list id>
Set default wire list id. This is the wire list which is used
for all commands requiring single wire lists. The 2 wire list
id's are "D" and "PC".
α← Toggle wire list id's. (switch from D to PC or back).
αI OR βI
ASKS:
FILENAME?
You may type a filename (default extension is α='WD' and β='WPC')
or @filename (default extension is "DIR"). The format of
a "DIR" file will be explained later.
If you type "α" you get wire list with id "D". If you type "β"
you get the wire list with id "PC".
The file(s) are read, signal names are compared and the
wire list is built.
After the file name you may type a module location which takes
effect for any dips or pins which do not already specify a
module location. You may also type variable settings enclosed
in parentheses, separated by commas. See the end of this writeup
for exact information. Example:
αIFOO 1AE3 (N0,M0) 1AE4 (N6,M1)
This reads file FOO.WD twice, once (called slice 1) for
module location 1AE3 with N=0 and M=0, and once for location
1AE4 with N=6 and M=1.
The file(s) are read, signal names are compared and the
wire list is built.
εI Asks:
FILENAME?
Same options as reading 'WD' or 'WPC' files, default extension is 'WEQ'.
This file contains some number of signal names on each line, seperated
by tabs. The effect of this file is that each line is treated as a wire.
So you may cause certain wires to be grounded or connected to HI, or even
connected to other wires. Please note: The card location of the wire list
you wish to affect should appear with the filename, just like reading a
wire list.
εU Asks:
CARD(NLLN)? if necessary
This copies the dips from the default wire list (a logic
wire list), to the other wire list (a pc wire list). The
locations are used for matching.
αN OR βN
Asks:
WIRE LIST TITLE?
The string you type will be used on listings involving
this wire list.
αL Asks:
CARD (NLLN)? if necessary
This lists a wire list onto a file. The default
extension is 'WL'.
All sorts of neat things are indicated on
the wire list, the best way to find out what
they are is to make one.
Any unnamed signals are given unique numbers
which are printed preceeded by a "#".
βL Asks:
CARD (LN)? if necessary
This makes the following summaries:
Summarizes all dip types used in this wire list
totaling the different body names and total number
of sections used.
UNGENERATED SIGNALS
UNUSED SIGNALS
Each of these catagories is listed, only one
of the names of a wire fitting the catagory
is listed. The default extension is 'WLS'.
εL Asks:
CARD (NLLN)? if necessary
Then asks for a filename. The default extension is 'WLU'.
Writes a listing file which is sorted by dip number. Under each
dip number is listed the signals connected to each pin.
At the end of the listing, the edge connector fingers are listed
in alphabtical order along with the signal connected to each.
This prints out the following info:
LOC DIPTYPE BODY POS FILE
For each body followed by:
PIN # TYPE HI LOW USE SIGNAL NAME
For each pin of body.
Then:
CONNECTORS
PIN FILE SIGNAL NAME
For all connector pins.
This allows you to find out a signal name from the LOC(PIN #).
P<signalname>
or
αP which asks for signal name
Then prints for that the signal name, the information which
would be printed for that signal in αL. Prints on TTY.
βP Asks:
CARD (LN)? if necessary
Then asks:
DIP OR CONNECTOR LOCATION?
Then prints info for that loc which you would have gotten in
a εL listing. Prints on TTY.
εP Asks:
SIGNAL NAME?
Then does αP for this signal for each card currently read in.
In addition, if <FORALL> (NODEC) OR ? (DEC) appears in front of the signal name both the
hi and low versions of the signal will be printed. This works
for P, αP, and εP.
αW Asks:
CARD (LN)? if necessary
This writes a file for input to the PC prog for generating
router files which are read by wagner's router prog.
The default extension is "WDR".
βW This writes a back panel wirelist file from all the cards in
the default wirelist. The default extension is 'BAC'.
αB Reads a back panel wire list written with βW (default extension
is 'BAC'). You may now make back panel listings using λX commands.
βB READS A 'BAC' FILE, BUT ONLY INPUTS FILENAME AND TITLE INFO,
AND DIP COUNTS FOR MAKING AN 'MPL' FILE.
εB Reads a file of the same format as a 'WEQ' file, however default
extension is 'BEQ'. It has the same effect on the back panel as
a 'WEQ' file has on a card wire list. Except there is no problem
with the card location, it applies to the whole back panel.
αC Asks:
CARD (LN)? if necessary
Then asks for a filename. The default extension is 'WLC'.
The card specified is found in D wire list and PC wire list.
The two wire lists are compared and an error listing is
produced. Make one to find out the format. The info from βC
is included in αC.
βC Asks:
CARD (LN)? if necessary
This compares D and PC wire list as in αC, but it only checks
if you have placed the right dip sockets on the pc card for
the dips you are using in the logic drawing. Also checks that
you have not pre-assigned an illegal connector pin #. This
be done only after a βL verify has been done with no errors
because the kinds of errors found by this check will confuse
βC.
εC Asks:
OLD WIRE LIST ID?
NEW WIRE LIST ID?
This asks for a WDC filename, and makes a listing of the changes
between the lists. This is for ECO's.
More WL
EXTEND MODE COMMANDS
λX If any control bits held down asks:
Si?
Now type a 1 to 6 (or more) letter command possibly preceded by
a "-". The meanings of these commands are explained below:
A "D" at the left means available in dip sub-mode only, a "B"
means available in both top-mode and dip sub-mode, nothing means
available only in top mode.
B ? Prints all commands and a brief description of each.
B RESIDENT Reads in the dip definition file at the bottom of free
core, and marks the last loc used.
now whenever you type ↑c start, the dips
stay in the core image. All other data in program
free storage is cleared.
B -RESIDENT Release dips from bottom of core. Now when
you type ↑c start the dips go away.
B DDT Enters DDT if loaded.
B SAVE Asks for a filename, (default extension is 'DMP')
then executes a swap uuo to save the current core
image. If DSKIN is in progress, it is suspended
during the save and restarted (using DSKCON) after-
wards. However, when the saved core image is run
again, the DSKIN is not continued. It may be
continued manually by a DSKCON command.
DEC AT DEC NO SWAP UUO IS USED, THE PROGRAM MERELY
EXITS TO THE MONITOR AND YOU MAY SAVE IT, THEN
START OR RUN IT LATER.
B DSKIN Asks for a filename, (default extension is 'TXT')
then takes input from there instead of tty. If an
error is encountered, input reverts to the tty.
B DSKHLD Releases disk input file, remembering where it was.
later you can give a DSKCON command to continue.
B DSKCON If the last dskin was held by a DSKHLD command or
an error, the command causes the file to be reopened
and the appropriate chars skipped to get it back where
it was. DSKHLD and DSKCON are used by SAVE to get
around the fact that the swap uuo does a reset.
B DSKSKP If no file open, asks for name and opens it.
Reads to the next line feed echoing
characters as it goes. Then asks "STOP?".
If you respond with "y<cr>", then skipping stops and
control reverts to who ever had it last.
If you respond with altmode then
skipping stops and control reverts to tty.
Anything else causes then next line to be
printed, skipped, and the prompt repeated.
DEFPPN Accepts a p,pn to use when none is specified (input only).
-DEFPPN Resets defppn to 0. this is the default.
the effect of 0 is that it is used for the p,pn
on input unless you are reading filenames from
and indirect file. in that case, the p,pn used are
those of the indirect file.
B CLEAR This command is equivalent to "↑C START<cr>" except
that it doesn't flush DSKIN.
STATUS Prints out current program status, like SPACES, REFERENCES,
PAGE, EXTENT, and default wire ID.
SPACES Makes spaces in signal names significant.
Affects the αI and βI commands only.
-SPACES Spaces in signal names are no longer significant
except when they seperate 2 digits.
This is the default.
REFERENCE This enables the feature in 'WL' files which
causes all signal names for a wire to appear
in each alphabetical sorting of each name,
but only one of them will have the pin
information printed. All the others will print
"←←←←← REFERENCE" next to the signal with which
the pins appear.
-REFERENCE Disable references in 'WL' file. Signal names
appear only once, with the pins.
IERROR Enable output of errors on wirelist file input
to go to a file. When you do αI, βI, εI, and εB
you are asked for a filename (default extension
is 'WIE'). This file contains the filename of the
file being processed and any errors which cannot
be indicated later. If you respond with <cr> to
the WIE filename prompt, output will go to TTY
as if no IERROR command had been done.
-IERROR Disable input errors going to file, they will
go to the TTY instead. This is the default.
PART Write a "PARTITION" file, default extension is
'PAR'. This is the file for input to Wagner's
partitioning program.
SIGSUM Write signal summary listing for entire wire list.
Default extension is 'WSS'. These files may be
merged by the program "M.DMP[WL,RPH]" to form a
master signal summary ('MSS').
ERRSUM This writes a file (default extension is 'LES')
which has each run of some of the categories from
the wire list summary output. The difference is
that this is a binary file which goes back into
D and allows you to flash the runs from each
error category.
CONSUM Write connector pins needed summary. This lists
signals in same format as SIGSUM but only those
which need to get from one card to another, but
don't. Default extension is 'WCS'.
WLSSEL LIKE βL, EXCEPT THAT YOU ARE ASKED ABOUT EACH
CATEGORY BEFORE IT IS WRITTEN INTO THE FILE.
BSSEL LIKE BSUM, EXCEPT ASKS ABOUT EACH CATEGORY.
MAKALL ASKS FOR ONE NAME AND POSSIBLE A CARD NAME, THEN
DOES αL, βL, εL (WRITES 3 FILES).
BMAKALL LIKE MAKALL, BUT DOES BLIST, AND BSUM.
UMAKE WRITES 'UML' FILE FOR INPUT TO "D" PROGRAM WHICH
REPLACES ALL EDGE PINS WITH GENERATED "U" PINS.
STUFF WRITES 'STF' FILE WHICH TELLS FOR EACH DIP TYPE ON
A BOARD WHERE IT IS USED (WHAT LOCATION).
LPART WRITES 'PRT' FILE WHICH TELLS FOR EACH DIP TYPE ON
A BOARD WHAT ITS PART NUMBER IS AND HOW MANY ARE USED.
UML Prints a module map for the card you select. Also
prints edge signals in boxes for each paddle.
Default extension is 'UML'
TEST Asks:
CARD (LN)? if necessary
This writes a card tester file for P. Petit's simulator.
The default extension is "TST".
ROUTE Asks:
CARD (LN) ? if necessary
This routes all runs on the specified card and then
produces a listing (default extension 'WLR'). The
listing is like a 'WL' listing except that the pins
are ordered and a pseudo Z-level is indicated in an
extra column.
ZLEVEL Asks:
CARD (LN) ? if necessary
This routes all runs on the specified card and then
produces a listing (default extension 'WLZ'). The
listing is 4 from-to listings. First is PWR and GND
Z-level 1 and Z-level 2. Then signals, Z-level 1
and Z-level 2.
BLIST Write back panel wirelist, default extension is 'BL'.
BSUM Write back panel wirelist summary, similar to 'WLS'
for normal wirelist. Default extension is 'BS'.
BPRINT Asks for a signal name, and prints the run on the tty.
DI<FORALL> (NODEC) OR ? (DEC) works here as in "P" commands.
SIMPLE Writes back panel information necessary for running the
DEC wirelist package over the back panel.
ASIMPLE WRITES SAME INFO AS SIMPLE COMMAND, BUT ASSIGNS
REAL PIN NAMES IN PLACE OF "U" PIN NAMES.
DEC REDAC Writes a REDAC-compatible wirelist. First,
the REDAC master library is read (filename LIBRY.RDC)
automatically. If the library is not found, you are
asked for the correct filename. Respond with <CR> if none
exists. WL then asks:
CARD (NLLN)? if necessary
Then asks for a filename. The default extension is 'CON'.
If terminators are discovered in the wirelist, you will be
asked whether or not you want them in the REDAC output.
This writes a pc card interconnection list in the correct
format for input to REDAC.
STRAPS Reads a 'C2C' file which has 2 card locations on each line
seperated by a tab, specifying which cards have their back
strap connectors strapped together. A special format allows
each paddle to be mentioned explicitly so you can strap
different paddles in different directions.
An attempt is made to look at each wire which has a back
connector on it. If it has no name, lose. Otherwise find
the same named wire on the other card. If found then try
to match edge pins on this wire with edge pins on that
wire. A match occurs if they are the same pin, or if one
or both are "wild" specified pins. This allows errors to
be avoided when only one card is placed.
CSTRAP Asks for "CARD nlln" if necessary (should be). Then writes
a file with the default extension 'DAT'. The file contains
the back connector locations which are gotten by taking
a wild back connector from this card and finding the
matching connector on the other card. This allows pre-
placement of pins which have been previously assigned
on one of a pair of cards. The file is suitable for reading
with the "IPINS" command in the drawing prog.
EXTENT This is the number of paddles to assume make it to the back
panel for card with no location. It is initialized to 4.
-EXTENT This resets the extent to 4 (the default).
PAGE This allows you to set the number of lines per page to assume
when making listings, in case output will not go to LPT.
-PAGE Resets page length to 52 (the default, to allow for spooler or
other headings).
OLD Sets mode for reading "old" format DIPS.DIP files.
-OLD Clears mode set by OLD.
ECL Sets default for ECL dips during dip definition.
-ECL Clears ECL default.
TTL Sets default for TTL dips during dip definition.
-TTL Clears TTL default.
note: the following commands were gleaned from dick's favorite documentation, the
wl code listing. i will fill in detailed descriptions when i have time-tag, 2/75.
COMMANDS FOR TOP MODE ONLY
FILES PRINT FILE LIST FOR CARD
BFILES PRINT FILE LIST FOR BACKPANEL
BSIMPLE WRITE 'SMP' FILE INCLUDING ALL PWR AND NC PINS
MPART MAKE MASTER PARTS LIST (FROM BAC FILES)
OUTSUM WRITE OUTPUT PIN TERMINATION SUMMARY
TERMLIST WRITE TERMINATOR TEST POINT LIST
WIREGND ENABLE WIRING OF GROUND PINS ON DIPS
LNGRID SWITCH DEC CARD TO A LETTER NUMBER GRID
RAYTHEON RAYTHEON WIRE WRAP LIST "TO-TO" FORMAT
RAYFT RAYTHEON WIRE WRAP LIST "FROM-TO" FORMAT
COMMANDS FOR BOTH MODES
BOARD SET BOARD TYPE
WIDTH SET CHARACTERS PER LINE (FOR LISTINGS)
More WL
DIP SUB-MODE
λE Exit to TOP MODE (commands on previous page).
λ@ SAME AS "XDSKIN".
λI<filename> Input dip file into internal structure. If filename
is omitted, last one used for I or W command is used.
Name starts as "DIPS.DIP[<LIBRARY PPN>]". Default extension
is always 'DIP'.
λW<filename> Write internal list into file. Filename same as for I.
λN<filename> Change (or just print if no filename arg) the default
dip filename.
λL<cr> Asks:
FILENAME?
Default extension is 'LSD'. This makes a listing of all
dip definitions.
λD<dipname> Delete definition of <dipname>. If <dipname> is blank
you get DDT.
λP<dipname> Print definition of <dipname> on TTY.
λR<dipname> Rename dip with name <dipname>. Asks for new name.
λS<dipname> SET PART NUMBER STRING FOR DIP <DIPNAME>.
λC<dipname> Copy definition of <dipname>.
Asks:
NEW DIP NAME?
If it already exists, you are asked:
ALREADY EXISTS, REPLACE?
Then you are asked:
LOADING CONVERSION FACTOR?
The format is <number> or <number>/<number>. This
is the scale which is applied to all loadings of
the old dip definition to get the new one.
λM<dipname> Modify definition of <dipname>.
If no definition exists for this dip name, it TYPES:
NEW NAME # OF PINS?
Answer with <n><cr>.
If a definition already exists, types out the number
of pins. Then a heading line is typed and echoing is
turned off. It tabs to the PIN # column and waits for
a command. Now you may type:
<n><cr> Types the information for pin <n>.
<n><tab> Types the information for pin <n> then tabs to
the "TYPE" column. You can now change any or all
of the data items for this pin. Type <cr> to
fill in the rest of the line with the old stuff.
Type <tab> to get to the next column. Bad format
is filtered out and only good data is echoed. To
leave a column unchanged, just <tab> to the next
column without typing anything.
<cr> Asks for a new DIPNAME. You can either
edit another dip or get back to DIP SUB-MODE by
typing <cr>.
A<cr> Types pin <n+1> automatically when you type
<cr> for pin <n>. You get out of automatic mode
by typing <ALTMODE> or reaching last pin.
T<cr> L<cr> U<cr> P<cr> S<cr>
Automatically copies all columns to the left
of the TYPE, LOAD, USE, PS, and SECTION columns
respectively when you type the <n><tab>
command above.
In all the above ALTMODE is equivalent to <cr>.
Legal TYPES are:
I input OP pull up output
IS input with load sharing PWR,P,or V power
O output GND or G ground
OT tri-state output NC or N no connection
OC open collector output Z terminator
You may prefix any of the above types with the letter "T" for
TTL or "E" for ECL. You may follow an "I" or "IS" with "P" if
this pin has an internal pullup or pulldown and thus doesn't
require drive. The wirelister will complain if an "I" or "IS"
pin isn't connected to an output. You may follow an output
(O, OC, OT, OP) with "F" if you wish to mark it as a
flip-flop output. If the X commands ECL or TTL have been
performed, the prefix "E" or "T" is assumed automatically.
With no prefix, the pin definition is neutral with respect to
TTL vs ECL. This information lives at TYPTAB in WLDIP.FAI
and in the table following TYPTAB, in case desperation with
the dip editor forces you to seek the ultimate documentation.
The USE column is for comments such as "S1" or "S4" on an ALU
dip, except that if the USE string begins with "CLK" the wire
lister will take note of this fact, but it isn't clear what
it will do about it (TAG, 1/21/75). PS is an arbitrary
number which you assign to identify pins that share load.
Give the same number to all pins that share with each other.
SECTION is for defining the sections of the dip and for
specifying equivalent pins in other sections. The section
information is: <logical pin #>/<section #>{,<subsection #>}.
The equivalent pins in different sections are identified by
having equal logical pin numbers. The subsection number is
used with the section number to describe a dip with more than
one level of structure, i.e., a 10100 ECL dip with four
identical sections, and where one pin of each section is tied
to a common enable line. In this case, the four gates sharing
the common enable line are considered to be in section 0,
with a seperate subsection number for each gate. Section and
subsection numbers must be sequentially assigned and must be
distinct, i.e., a number used as a section designator must
not also be used to number a section. If you're confused,
look at the definitions of gates like DM8838, 10100, etc.; if
still confused ask Tom Gafford, and if he confuses you, call
RPH around 3 a.m. some time and harass him because it's all
his fault.
WL FILE FORMATS
In this part:
() means optional
<> syntactic entity
()* 0 or more of
<l> single letter
<n> 1 or more digits
<cr> Carriage return - linefeed
Argument to αI or βI TOP MODE commands:
<filename> ( .<ext> ) ( [<p>,<pn>] ) ( ( <slicespec> )* ) <cr>
"DIR" files:
( <filename> ( .<ext> ) ( [<p>,<pn>] ) ( ( <slicespec> )* ) <cr> )* <eof>
<slicespec> ::= ( ( <n> ) <l> ( <l> ) <n> ) ( "(" ( <n> <lessthan> )
( <n> <greaterthan> ) <l> <n> ( , <l> <n> )* ")" )*
"(" and ")" stand for a parenthesis pair.
This is a list of files to read for "I" or "U" commands.
The first part of the slicespec allows you to specify the
<bay><toprack><bottomrack><slot>
for any unspecified dip locations. In addition the filespec for the indirect
file may include a <n><l><l><n> construct which will be used on any filespec's
in the file which don't have their own. The rest is for the special construct in
signal names which we will call expressions. The <n><lessthan> sets the lower
bound of values to <n>, the <n><greaterthan> sets the upper bound.
The <l><n> sets variable <l> to <n>. The format of a signal name
which uses an expression is as follows:
<signal name> ::= ( ( <any char except "["> )* ( [ <expr> ] ) )* ( <cr> )*
<expr> ::= <form1> | <form2> | <form3>
<form1> ::= <form3> ( , <string> )*
<form2> ::= ( <form3> "{" <STRING> "}" )* ( <FORM3> )
<form3> ::= <secondary> | <secondary> <op1> <form2>
<secondary> ::= <primary> <op2> <primary> | <primary>
<primary> ::= "(" <expr> ")" | - <primary> | + <primary> | A-Z | <number>
<op1> ::= + | -
<op2> ::= / | *
<number> ::= 0-9 | 0-9 <number>
The "()" pair in the primary definition may be replaced by a "<>" pair,
but you must close with the same thing with which you opened.
If <expr>=<form1> the <form3> expression is evaluated. Then the thing
in [] is replaced by the I'th string (where value of <form3>=I). If
I less than or equal to zero, or I greater than the number of strings,
the thing in brackets is replaced with null.
If <expr>=<form2> the first <form2> expression is evaluated. If the value
is non-zero, the string contain in the following "{}" pair is the result
of the expr. Otherwise, the evaluation of the <form3> expression after
the "}" is done and so on until on becomes true or the "]" is reached.
If <expr>=<form3> the thing in [] is replaced by the decimal value
of the expression with leading zeroes added to make the length of the
result equal to the length of the longest variable <l> in the expression.
The following is the format of a "STRAP" file, it tells which
paddles of which cards are strapped together:
{<strap spec>}* <eof>
<strap spec> ::= <card spec><tab><card spec><crlf>
| <paddle spec><tab><paddle spec><crlf>
<card spec> ::= {<bay>}<rack><slot>
<paddle spec> ::= <card spec><paddle letter>
<bay> ::= 0-15
<rack> ::= <top rack>{<bottom rack>}
<top rack> ::= A-Z
<bottom rack> ::= A-Z
<slot> ::= 1-63
<paddle letter> ::= A-Z
SEMANTICS:
The <card spec> construct is used if the back strap connectors
of both cards correspond on a one-to-one basis. The <paddle spec> is
used when different height cards are being described or strapping is
going to either side of a single card on different paddles.
RUNNING MAGGOT
MAGGOT READS MAGTAPE ON WHICHEVER MAG TAPE (0 OR 1) YOU'VE ASSIGNED, AND
SIMULATES THE GERBER PLOTTER PROGRAM PACKAGE AT TRW. (ASKS YOU WHICH ONE IF
YOU'VE BOTH MTA'S ASSIGNED)
HAS OPTIONS FOR OUTPUTTING GRAPHICS TO CALCOMP OR XGP, CONVERTING TO TEXT AND
LISTING ON LPT, READING MAG TAPE CONTINUOUSLY UNTIL ALL PLOTS ARE EXHAUSTED,
AND FLUSHING PLOTTED TEXT TO KEEP FROM REQUIRING TOO LARGE AN XGP PLOT TO FIT
IN CORE AT STANFORD. TYPING "?"<CR> AT THE PROMPT "MODES?" GIVES BRIEF
EXPLANATION OF COMMAND CHOICES.
THE FIRST TIME ANY SCALE IDENTIFIER IS ENCOUNTERED YOU WILL BE ASKED TO TYPE
ITS HEIGHT.
RUNNING PDRILL
PDRILL READS PAPER TAPE AND PLOTS X'S ON CALCOMP OR XGP
FOR EACH DRILL HOLE, ALSO LISTS X,Y'S OF HOLES ON
LINE PRINTER
ASKS IF YOU WANT A PLOT
ASKS IF IT IS TO BE ON XGP (OTHERWISE CALCOMP)
ASKS IF YOU WANT A LINE PRINTER LISTING
ASK YOU TO LOAD TAPE BEFORE STARTING
RUNS X PROGRAM AUTOMATICALLY AT END OF TAPE IF XGP MODE WAS SELECTED
RUNNING FR80
ASKS IF YOU WANT A CALCOMP PLOT.
ASKS IF YOU WANT LPT OUTPUT.
ASKS FOR A FILENAME. (DEFAULT EXT IS "F80")
MAKES PLOT AND LISTING IF APPROPRIATE.
HOW TO RUN REF
REF IS A PROGRAM TO GOBBLE DOWN 'WD' FILES
AND PRODUCE A LISTING, ORDERED BY SIGNAL NAME
SHOWING EACH FILE IT IS USED IN AND HOW MANY
TIMES IT IS USED.
THE PROG STARTS BY ASKING:
WD FILENAME?
TO WHICH YOU MAY TYPE EITHER
FILNAM.EXT[P,PN] DEFAULT EXT IS 'WD'
OR
@FILNAM.EXT[P,PN] DEFAULT EXT IS 'DIR'
IF THE "@" CONSTRUCT IS USED, ANOTHER FILENAME IS SCANNED
FROM THE FILE, AND SO ON UNTIL END OF FILE (BLANK LINES ARE
IGNORED).
FILENAMES ARE GOBBLED AND THE FILES READ UNTIL YOU TYPE
A BLANK FILENAME FROM THE TTY.
IT THEN ASKS:
REF FILENAME?
YOU NOW MAY TYPE THE OUTPUT FILENAME (DEFAULT EXT IS 'REF').
IF BLANK NAME IS TYPED, OUTPUT GOES TO THE TTY.
MISCELANEOUS
DRAWING PITFALLS:
1. LINES WHICH APPEAR TO TOUCH MAY NOT INTERSECT IN THE DATA
STRUCTURE. TO INSURE CONTINUITY YOU MUST EITHER:
A. USE THE "-" METHOD TO HAVE A LINE YOU ARE DRAWING
INTERSECT A POINT YOU CAN SEE.
B. USE THE "αA" OR "βA" METHOD TO ATTACH TO A POINT OR
LINE RESP.
(IN CASE OF DIFFICULTY, LEARN THE "αB" AND "βB" FUNCTIONS.)
2. LABELS (LOGICAL NAMES) MAY APPEAR NEAR A WIRE AND NOT BE
ASSOCIATED WITH IT. TO FORCE ASSOCIATION, YOU MUST:
A. GET ON THE POINT AT THE END OF THE WIRE AND PLACE THE
TEXT THERE. MOVE THE WIRE IF THE TEXT GETS GARBAGED BY
SOME NEARBY OBJECT.
3. USE "XDANGLE" TO FIND MOST ERRORS OF FORM 1 AND 2.
(YOU MIGHT USE THE "αA" FUNCTION TO ATTACH SOME TEXT TO THE NEAREST POINT)
PC CARD LAYOUT RESTRICTIONS (BY MCGUIRE):
THE FOLLOWING LAYOUT TECHINQUES ARE TO BE CONSIDERED
MANDITORY UNTIL PROVEN OTHERWISE:
THE STANDARD STEP SIZE (50 MILS) WILL BE USED IN ALL PC CARDS
EXCEPT FOR SPECIAL PURPOSE ONES. THIS ALLOWS EXACTLY ONE WIRE TO PASS
DIRECTLY BETWEEN TWO PADS.
WIRES BETWEEN PADS SHOULD BE WITHIN 15 DEGREES OF STRAIGHT
THROUGH TO ALLOW 18 MILS OF CLEARANCE BETWEEN WIRE AND PAD, 30
DEGREES GIVES 15 MILS OF CLEARANCE, STRAIGHT THROUGH GIVES 20 MILS OF
CLEARANCE.
WIRES BETWEEN PADS ARE ALLOWED ONLY ON THE TOP (DIP INSERTION)
SIDE OF PC CARDS OWING TO TROUBLE WITH SOLDER BRIDGING ON THE BOTTOM.
SPACING BETWEEN WIRES MAY BE THE MINIMUM, THAT IS 50 MILS.
CONSIDER PADS AND FEED THROUGH TO BE 52 MILS IN DIAMETER AND WIRES TO
BE 10 MILS WIDE (AFTER ETCHING).
IF A FEED THROUGH IS TO BE PLACED BETWEEN TWO WIRES THE WIRES
MUST BE AT LEAST 100 MILS APART IN ORDER THAT THE 20 MILS CLEARANCE
BE MAINTAINED AROUND THE FEED THROUGH.
PLANE DESIGNATIONS:
IN ORDER TO AVOID CONFUSION THE FOLLOWING PLANE DESIGNATIONS
WILL BE USED IN ALL PC CARDS:
PLANE USE
0 GROUND PLANE.
1 FIRST POWER PLANE(USE THIS IF ONLY ONE)
2 SECOND POWER PLANE(USE THIS AND 1 IF TWO POWER PLANES)
3 THIRD POWER PLANE.
IF SOMEBODY NEEDS MORE THAN 4 PLANES, HE IS CRAZY AND SHOULD SEE
RPH FOR TREATEMENT.
EXTERIOR PLANES!!!!!!!!
THE SIDE OF THE BOARD INTO WHICH DIPS ARE INSERTED WILL BE
REFERED TO AS THE TOP. THE OTHER SIDE WILL BE REFERED TO AS THE OTHER
SIDE.